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Messages - Lost in Nowhere

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16
General Game Discussion / Re: Living Weapon: Its Uses and Abuses
« on: August 07, 2020, 08:51:23 pm »
I experimented with endowing a LW'd crusader before and was disappointed that it didn't keep the ability, but figured that there was a reason. Nice to know what that reason is now XD

17
Events / Re: Quad Team Battle - Sign-ups
« on: July 27, 2020, 06:44:33 pm »
Lost in Nowhere
 :light :darkness :life :death

18
Events / Re: Affinity - Open Round
« on: June 25, 2020, 01:26:29 am »
Tiebreaker/missing person round:
Lost in Nowhere 2 - 4 7636kei!
Some fun matches were had

Spoiler for Decks:
Prismatic Crusade
095l8045mq02llt02llm037jo047ke057k501nk5027k2018pp

Loss - very outrushed
Embezzlement
0b54205lvj0272i057190271u0171b057u5018pt

Loss - slightly too slow due to early EQ; burrow > SoSac. 6 cards left!
Don't Fear the Reaper
0752g03l2v0153401l3401l2h04lld015lv01llv01lla057100471c0471q027k2018pq

Win - Aflatoxin :) Also a spare Solar Shield just when it was needed.
MitoHope
03lbv01lc501lci02lbt095mq025lk01llk025li057ap067jp037k601nk6018pn

Loss - Let's just say a shard golem with snipe is very bad for this deck
Shtrigas
035420153805l3805lv202lup047100972i017ta01nta018pt

Loss - a turn too slow
Give SoSac
024tf03ksb0352g0353e02l3e035cu01lcu025lq03llq0262f01m2f066rv037u5018pu

Win - I'll let this deck speak for itself.

19
Decks / Re: Demigod Prediction Decks
« on: June 18, 2020, 07:52:09 pm »
Kenosis
0d6ve046u8036tt036u7017jo017la067k6027kf017jq018pq

Updated version of the one in original post; BE is for lemmings, as it removes their ability and replaces it with one Kenosis can't use (no entropy quanta). Quanta balance and size possibly could be improved.

Edit: another counter:
Kenosis
02500096ts076ve046ug026tv0480h0280s0180f018pu

Use quint on the lemmings to be able to AM everything else (if possible, use antimatter on them before you do so they can't kill nymphs when Brawl comes out, but it's not 100% necessary). Wins reliably from my testing.

20
Events / Re: Affinity - Open Round
« on: June 11, 2020, 11:04:35 pm »
Lost in Nowhere 4 - 2 Septima Rhay

Spoiler for Decks:
Prismatic Crusade
095l8045mq02llo01llt02llm037jo047ke017kd057k501nk5017k2018pp

Loss - CC'd to death
Embezzlement
0c54201l2r05lvj0272i067190271u057u5018pt

Win - Milled his deck, and Septima couldn't do anything to stop it :D
Shtrigas
035420153805l3805lv202lup047100972i017ta01nta018pt

Win - Very close, but rushed slightly faster
Embezzlement
0c54201l2r05lvj0272i067190271u057u5018pt

Loss - Drew no cats. Or bonewalls, for that matter.
Epidemic
0652g0754201l2q03l3501710027190671j0671n018pk

Win - Outrushed him
Say NO to SoPa
0d52g0155p02l5p055mq017100271a0671q018pl

Win - Counter with a good draw

21
Fixed Bugs / Envenom bug on shield
« on: June 11, 2020, 07:21:58 pm »
When envenom is used on a shield, the card says that it gives "25% chance to give non-ranged attackers 1 poison counter", but the text that is actually applied on the shield is "Give poison counters on hit. Throttled(...)", which is what it's supposed to do for weapons. The effect does seems to work as envenom says it should, however.

Applied to a bonewall:


22
Events / Re: Affinity - Open Round
« on: June 10, 2020, 11:12:31 pm »
Lost in Nowhere 3 - 3 Dataleak

Spoiler for Decks:
Anti-Discord
02ksb085l8025mq01llv03lll04lm2016rk057jo027la047k601nk6027k2018pu

Win - Sanc + null spell > dune scorpions
Monodark with Goons
045uk04606025um04lum03lvg027t4027um027tb017t8027ta01nta057td018pt

Win - Goons > SoFo
Vindictive Spite
0c54202l3902llf0471m0171p01n1p0271b057kg027jv018pq

Loss - Diss shield came out when Dataleak had ~10hp left, and then he used BH before he died
Prismatic Crusade
0b5l8045mq01llt047ke017kd027k601nk6057k501nk5017k2018pp

Loss - first Gladius was destroyed T1, didn't draw a second one until I had single-digit HP
MitoHope
03lbv01lc501lci02lbt095mq025lk01llk025li057ap067jp037k601nk6018pn

Win - Never drew hope, so this deck became a mito-dragons rush
ByakkoVoid
0a5l8015lq03llq035vk01lvk047jo027jv027kf067kj017k2018pt

Loss - terrible quanta start. Retrospectively, probably needed more pillars.

23
Events / Re: Affinity - Open Round
« on: June 08, 2020, 08:23:54 pm »
Since there doesn't seem to be a board for this round (yet?), I'll just put this here:

Lost in Nowhere 1 - 5 gomorycut

Spoiler for Decks:
Retrospectively, most of these decks needed much more tuning than I had done prior to this match.
Monodark
045uk04606025um04lum04lup027t4027um027tb017t8027ta01nta057td018pt

Loss - Too slow, not enough creatures
Don't Fear the Reaper
0652g03l2v0153401l3401l2h04lld015lv01llv01lla057100471c0471q027k2018pq

Loss - died to UG
not-good Give SoSac
054tf0452g0153e02l3e025lq03llq01llm01lv20262f01m2f026rv057ai01nai018pu

Loss - never drew any copies of give, died way too fast
Vindictive Spite
0c54202l3902llf0471m0171p01n1p0271b057kg027jv018pq

Win - outrushed the rush
Night Wolves
075bs025de01lc501lci02lc601lbt02lup057ac017bu057bb01naj027ta01nta018pt

Loss - never drew any wolves
Epidemic
0652g0354202l2o03l3201l2q0372i0671j0671n018pk

Loss - by 6hp. I blame fog shield.

24
Decks / Re: Demigod Prediction Decks
« on: June 06, 2020, 07:18:39 am »
Here's an attempt at another counter for Tatatitat; I was having some difficulty with the listed one:
Tatatitat
0250002kvf0356801l680b6ve046u5036u901mu9017440175m02752018pl

Still not 100% a counter, but seems to win more than half of the time based on testing. Getting a discord on turn 1 or 2 is vital, followed by a gravity nymph as soon as possible after. Pandemonium is particularly for use against Otyughs and Defenders, or if things generally get out of hand before a lockdown occurs. Could potentially use locket/inertia, but this seemed to be slower at initial quanta, which made playing discord early and generally surviving much more difficult.

25
Events / Re: Affinity - Sign-ups
« on: May 27, 2020, 10:26:32 pm »
Uhhhhm  :life :light Spiritual :death :darkness ?

26
New Card Suggestions / Re: Poison on death card (name and element pending)
« on: February 22, 2020, 05:48:14 pm »
Really old idea, but perhaps could be something like 50% chance to poison? That way it doesn't necessarily outdo vulture, as well

27
Fixed Bugs / Re: Dune scorpion + momentum freeze
« on: January 14, 2016, 10:06:50 pm »
I did some quick testing, and this happens anytime a dune scorpion attacks. It might be worth noting that the poison does not apply before the freeze occurs. The neurotoxin card is also unaffected.

28
Fixed Bugs / Arena deck testing bug
« on: December 13, 2015, 07:43:46 pm »
So, after testing an arena deck and pressing "Rematch", the arena deck's mark will be changed to chroma during the battle. Not game-breaking, but it can cause problems while testing.

29
General Game Discussion / Re: Endless Mode
« on: August 02, 2015, 02:45:32 pm »
The other route is to use SoSac, but it's harder to pull off.

30
Guilds / Re: Event 3: Voting
« on: July 03, 2015, 03:29:06 pm »
Between Poisoning the Well and Velocity...
Poisoning the Well just seems to be a mish-mash of several unrelated ideas.
Velocity, while appearing very underwhelming in its current state (particularly the time limit), could be improved without changing the core mechanics of the card. Although it is fairly redundant.
So, my vote goes to Velocity.

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