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Topics - Dawn to Dusk

Pages: 1 2 3 4
16
Fixed Bugs / Creatureless Bonus
« on: July 04, 2015, 09:25:01 am »
The creatureless bonus seems to apply when using an NT deck

leave it and i will abuse the extra moneys

17
New Card Suggestions / Haste Totem|Celerity Totem
« on: April 09, 2015, 02:31:04 am »
NAME:
Haste Totem
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
If a card is not played in a turn, reduce that player's current and max HP by 3.
0: Click to destroy.
NAME:
Celerity Totem
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
If a card is not played in a turn, reduce that player's current and max HP by 3.
0: Click to destroy.

ART:

IDEA:
Remade card from CCCombo competition (hot potato by me and ji)
NOTES:
original card reduced max hp of opponent by 5 if they didnt play a card, however considering the amount of HC in oetg, it warranted a downscale.
whether or not it stacks is up for discussion
SERIES:
hope not, but i may make 1 or 2 with the same idea

18
Art / I Can't Even Art
« on: April 06, 2015, 07:41:20 am »
who cares anymore lol
might just redo some ms paint stuff or something idk
Spoiler for Refurnished Osmosis:

19
New Card Suggestions / Refractive Golem
« on: April 05, 2015, 04:42:53 am »
NAME:
Refractive Golem
ELEMENT:
Other
COST:
3
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
Chromatic: Cost is taken from 1 pool of quanta only.
Golem
NAME:
Refractive Golem
ELEMENT:
Other
COST:
4
TYPE:
Creature
ATK|HP:
7 | 4
TEXT:
Chromatic: Cost is taken from 1 pool of quanta only.
Golem

ART:

IDEA:
d2d
NOTES:
target a quanta pool, that pool looses 3|4 quanta upon playing this card
SERIES:
Chromatic

20
New Card Suggestions / Aging Monument
« on: April 04, 2015, 10:49:52 am »
NAME:
Aging Monument
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Deal 3 damage to the opponent each time the attack or health of one of your creatures is altered.
NAME:
Aging Monument
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Deal 2 damage to the opponent each time the attack or health of any creature is altered.

ART:

IDEA:
D2D
NOTES:
these are for each instantaneous buffs. nightfall would proc it once, as would lodestone etc.
both decreases and increases to attack and hp count towards this

still cant balance
SERIES:


21
New Card Suggestions / Nereid|Naiad
« on: April 04, 2015, 10:23:15 am »
NAME:
Nereid
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
0 | 2
TEXT:
Summon an Aqua Sprite.
Gain +1|+1 for each unique aquatic creature in play.

NAME:
Naiad
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
Summon a Water Sprite.
Gain +1|+1 for each unique aquatic creature in play.


ART:

IDEA:
D2D
NOTES:
NAME:
Aqua Sprite
ELEMENT:
Water
COST:
2
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Gain +1|+1 each turn if on a flooded area.
NAME:
Water Sprite
ELEMENT:
Water
COST:
2
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
Gain +1|+1 each turn if on a flooded area.

i cant balance for crap. seems either OP or UP
SERIES:


22
Decks / Sadistic Focus
« on: March 29, 2015, 10:40:34 am »
0b74406745027520255k0256i045vc0374d018pt


once optimised, it should fare well against DG. it suffers from a lack of damage however. as of now, it works well vs champ

EDIT: fatty version for more stallbreak potential and more stall
0b74403748027520255k0256i0255o045vc0374d0474i0274p018pt

23
Fixed Bugs / Game Won't Load
« on: February 24, 2015, 05:17:43 am »
Uncaught InvalidStateError: Failed to execute 'send' on 'WebSocket': Still in CONNECTING state., http://etg.dek.im/etgify.js, 6717, 9, InvalidStateError: Failed to execute 'send' on 'WebSocket': Still in CONNECTING state.

u fakin wot m8 du u even lift bro?

24
Decks / Sparktal Rush
« on: February 20, 2015, 06:32:21 am »
0c808068090680g0680i018pu


outspeeds a few champions i guess

25
Fixed Bugs / Game Broke
« on: February 01, 2015, 04:14:50 am »
not really a report, just ensuring that you know this is happening ^^

26
New Card Suggestions / Lunar Shield | Lunar Buckler
« on: February 01, 2015, 01:02:07 am »
NAME:
Lunar Shield
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Reduce damage by 1 and reflect spell damage.
Nocturnal: Reduce damage by 2.
NAME:
Lunar Buckler
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Reduce damage by 1 and reflect spell damage.
Nocturnal: Reduce damage by 2.

ART:
wat
IDEA:
wat
NOTES:
nocturnal effect reduces damage by 2 INSTEAD of 1, while also reflecting spell damage.

hard to balance, probably costs too much tho
SERIES:
NEW FLAVOURED PERMANENTS

27
Gravity / Nerf Repulsors
« on: January 25, 2015, 10:59:57 am »
Eh not too much an OP card, tho if an opponent with double draw (or even single) can get 3 upped ones out, they reap the game. "well then use PC, same as dims then" lolno. PC only rids you of 1 stack. 3 upped repulsors, 6 stacks, PC it, goes to 5 stacks as opposed to 0. eh, there are arguments for and against, but whatever

28
Decks / Epoch Unwinding
« on: January 23, 2015, 12:12:32 pm »
037n20c7q0017ri057q4047qp0580u018pu


simple to take control over the board with that many CC cards as well as the 2 card played mechanic

29
Fixed Bugs / Minotaur damages through dials
« on: January 22, 2015, 03:10:07 am »
if the taur can get its second attack, the 2nd one will bypass dial delay

30
Decks / Spirit of the Minotaur
« on: January 18, 2015, 12:20:14 am »
017820252q0459i0459e0b6rv0177u057jv047th018pm


interesting and fun deck, horrible tho

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