Magic Wand (unupped)
4
3|7
Shazam! 0 (Randomly spend
,
or
. Swap target creature with a Bouquet, a Rabbit or a Bird depending on quanta spent. May swap with a previously swapped creature instead. If so, that creature may mutate. Abominations and Spider Cows always mutate this way.)
Magic Wand (upped)
4
3|7
Shazam! 0 (Randomly spend
,
or
. Target creature becomes a Bouquet, a Rabbit or a Bird depending on quanta spent.)
Bouquet (token, unupped, upped)
(life)
0|20
Redirect attacks to this creature's controller to self.
This creature's controller gains life equal to the damage dealt to this creature.
Rabbit (token, unupped, upped)
(light)
3|3
<inherits abilities>
Bird (token, unupped, upped)
x|x or 2|2
Dive
(Double this creature's strength for next attack. Does not stack.)
Skeleton Axe (unupped)
5
6|3
Nocturnal, counts as a skeleton.
Bone Sharpen
(Target skeleton gains Appease and "when eating another skeleton, gain its stats instead of 1|1.")
Skeleton Axe (upped)
5
6|3
Nocturnal, counts as a skeleton.
Skeletons you control without a skill have "0, sacrifice: target skeleton gains this skeleton's strength and HP."
Split Off
(Halve this card's strength and HP rounding down, create a Bone Golem with the lost stats.)
Bone Golem (token, unupped)
(death)
x|x or 1|1
Nocturnal, golem, counts as a skeleton.
Bone Golem (token, upped)
(death)
x|x or 2|2
Nocturnal, golem, counts as a skeleton.
Scepter of Ruling (unupped)
5
7|5
Rule
(Gain control of target creature until either the Scepter leaves play or you use this skill again on a different creature.)
Scepter of Ruling (upped)
5
8|5
Rule
(Gain control of target creature until either the Scepter leaves play or you use this skill again on a different creature.)
Great Maul (unupped)
8
12|40
As long as you have a shield equipped, Great Maul blocks attacks from the opposite weapon or creature instead of attacking.
Two-handed grab 0 (Either return your shield to your hand with its modifiers intact, or discard a weapon or shield and pay its cost to have Great Maul attack with momentum.)
Great Maul (upped)
8
14|50
As long as you have a shield equipped, Great Maul blocks attacks from the opposite weapon or creature instead of attacking.
Two-handed grab 0 (Either return your shield to your hand with its modifiers intact, or discard a weapon or shield and pay its cost to have Great Maul attack with momentum.)
Infested Log (unupped) <deck editor>
3
2|2
Burst Out
:chroma:chroma (Bugs come out of the log, destroying it. Effect depends on if you control 3~6, 7~11, or 12+ bugs.)
Infested Log (unupped) <in game, 0~2 bugs>
3
2|2
Burst Out
:chroma:chroma (Destroy the log.)
Infested Log (unupped) <in game, 3~6 bugs>
3
2|2
Burst Out
(Destroy the log. Add another Infested Log from your deck to your hand if able. It gains 2|2.)
Infested Log (unupped) <in game, 7~11 bugs>
3
2|2
Burst Out
(Destroy the log. Add to your hand one copy each of two random bugs you control.)
Infested Log (unupped) <in game, 12+ bugs>
3
2|2
Burst Out
(Destroy the log. Add to your hand one copy each of two random bugs you control. The next three bugs you play from your hand this turn are free.)
Infested Log (upped) <deck editor>
3
2|2
Your bugs reinforce the log. Statistics and abilities depend on if you control 3~6, 7~11, or 12+ bugs.
Infested Log (upped) <in game, 0~2 bugs>
3
2|2
Infested Log (upped) <in game, 3~6 bugs>
3
5|5
Poison opponent when you play a poisonous bug.
Infested Log (upped) <in game, 7~11 bugs>
3
7|7
Poison opponent when you play a poisonous bug.
When you play a bug for the first time each turn, draw a bug if able.
Infested Log (upped) <in game, 12+ bugs>
3
7|7
Poison opponent when you play a poisonous bug.
When you play a bug for the first time each turn, draw a bug if able.
Parthenogenesis
(Copy target bug. Counts as playing it.)
Sun Blade (unupped)
1
3|2
When a player targets a Mirage, they lose
:.
Heatstroke
(Opponent summons a Mirage.)
Sun Blade (upped)
2
5|4
When a Mirage dies, its controller mills a card from their deck.
Heatstroke
(Opponent summons a Mirage.)
Mirage (token, upped, unupped)
(fire)
2|8
Whenever this card's controller self-targets or targets a non-Mirage card they control, change the target to this creature if able.
Fishing Net (unupped)
2
3|3
Aquatic.
Fish
(Draw an aquatic creature from target player's deck if able; if not, add a random token creature to your hand.)
Fishing Net (upped)
3
4|6
Aquatic.
Fish
(Draw an aquatic creature from target player's deck if able; if not, add a random token creature to your hand except Singularity.)
Bo Staff (unupped)
3
5|5
Protect
(Until your next turn, Bo Staff increases your damage reduction by 1 instead of attacking.)
Bo Staff (upped)
3
5|5
Increase your damage reduction by 1.
Protect
(Until your next turn, Bo Staff increases your damage reduction by 1 instead of attacking.)
Fierce Feathers (unupped)
5
5|5
Airborne.
Enters play with 5 feathers.
Throw feather
(Target shield loses 1 DR or 20% evade until your next turn. Spend a feather.)
Fierce Feathers (upped)
4
5|5
Airborne.
Enters play with 5 feathers.
Throw feather
(Target shield loses 1 DR or 20% evade until your next turn. Spend a feather. Can be used multiple times a turn.)
Amber Amulet (unupped)
6
6|14
Fossilize
(Target non-golem creature becomes a golem and loses half its strenght each time it attacks, rounding down; or restore target golem's strenght and increases its HP by half. If you control the target, it absorbs attacks from the opposite creature.
Amber Amulet (upped)
6
8|14
Fossilize
(Target non-golem creature becomes a golem and loses half its strenght each time it attacks, rounding down; or restore target golem's strenght and increases its HP by half. If you control the target, it absorbs attacks from the opposite creature.
Possessed Sword (unupped)
3
1|1
Nocturnal.
Haunted (At the beginning of your turn or when playing this card, summon a Ghost hauting this card if there is none.)
Possessed Sword (upped)
3
2|2
Nocturnal.
Haunted (At the beginning of your turn or when playing this card, summon a Ghost hauting this card if there is none.)
Ghost (token, unupped)
(darkness)
1|1
Nocturnal, golem.
Haunts the card that created it (changes to one also apply to the other, when one leaves play sacrifice the other.)
Ghost (token, upped)
(darkness)
2|2
Nocturnal, golem.
Haunts the card that created it (changes to one also apply to the other, when one leaves play sacrifice the other.)
Cyberweapon (upped)
4
4|1
Datashrink
(Either reduce the costs of all cards in target player's hand by 1, or reduce the cost of target card by 2.)
Cyberweapon (unupped)
4
4|1
Databloat
(Either raise the costs of all cards in target player's hand by 1, or raise the cost of target card by 2.)