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Studies and Statistics / Re: OUEI Study - Arenas - 3/2015-CURRENT
« Last post by Septima Rhay on November 21, 2024, 06:20:17 pm »Great Temper, Arena 1, tested by Septima Rhay
OUEI: 1.75 WR: 54.00% Plies: 16.68 Time: 32.6 Games: 50
Quite fun to play. Cool OTKs. Self-EQ is good. Loses to Fire control, auto quit.
OUEI: 1.75 WR: 54.00% Plies: 16.68 Time: 32.6 Games: 50
Quite fun to play. Cool OTKs. Self-EQ is good. Loses to Fire control, auto quit.
Spoiler for 50 games vs Arena 1:
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Decks / Re: Experimental decks
« Last post by Mixnmatch on November 20, 2024, 11:07:50 am »Funfact - you can use Chimera to "recombine" all skeletons made by Arma + Scythe combo into another, massive wall. You can also throw your 250+ HP monstrosity at opponent for some obscene damage.... or go stupid and start Scythe'ing the Chimera for bunch of really big Skeletons that you can stick together with another Chimera for really stupid HP numbers. Got that once to like 15k HP, apparently catapult calculations break above certain numbers because throwing such a big thing at enemy was dealing like ~15 damage but I forgot to make screenshots, duh.
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Time / Re: Buff Neurotoxin (creature targeting)
« Last post by Manuel on November 17, 2024, 04:20:28 am »I think neurotoxin should be buffed in a way to directly poison the opponent if some criterias are met, like
Create a more all around card to softly cc when there is rewind makes no sense. Another card that comes to mind is basilisk blood, which was one of the best cc cards in etg. Card is dead for 6 turns, can be countered with adrenaline. With the (new) neurotoxin the card can be (maybe) dead in 3 or 4 turns. Liquid shadow is another poison + lobo card that is borderline, except when used by dark nymph
- poison the opponent if he added 3 or more cards in is hand last turn (sinergy with rewind and not only drawed cards, can be triggered by using innovation on your opponent, punish fractal and scattering wind)
- poison the opponent if you drawed 4 or more cards last turn
- poison the opponent if was attacked more than 10 times last turn (sinergy with hognose, deja vu, adrenaline)
Create a more all around card to softly cc when there is rewind makes no sense. Another card that comes to mind is basilisk blood, which was one of the best cc cards in etg. Card is dead for 6 turns, can be countered with adrenaline. With the (new) neurotoxin the card can be (maybe) dead in 3 or 4 turns. Liquid shadow is another poison + lobo card that is borderline, except when used by dark nymph
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Game Suggestions / Re: Spammy Chat Users
« Last post by serprex on November 13, 2024, 10:59:54 pm »/clear
/mute user: if no user specified, mute chat entirely
/unmute user: if no user specified, unmute chat entirely
/muteguest: mute all guests
/unmuteguest: unmute all guests
there are chat mods too, but I need to improve chat mod command documentation since for years we've been okay
/mute user: if no user specified, mute chat entirely
/unmute user: if no user specified, unmute chat entirely
/muteguest: mute all guests
/unmuteguest: unmute all guests
there are chat mods too, but I need to improve chat mod command documentation since for years we've been okay
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Game Suggestions / Spammy Chat Users
« Last post by Elemensch on November 13, 2024, 05:09:19 pm »There are some people (or one person?) spamming Chat with very long strings that make it unusable for normal chatting.
Not sure how to report people, but just check string length of recent posts and it should be obvious.
UI suggestion:
- Make chat posts auto-hide remainder after some length, and expand / shrink on click
- Make it easy to ignore / un-ignore people on Chat
Not sure how to report people, but just check string length of recent posts and it should be obvious.
UI suggestion:
- Make chat posts auto-hide remainder after some length, and expand / shrink on click
- Make it easy to ignore / un-ignore people on Chat
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New Card Suggestions / Re: Scarlet Wizard
« Last post by serprex on November 12, 2024, 04:05:04 am »PvP has plenty of spell heavy decks, particularly with firebolt already
This'll rush pretty fast even with BigDieck's tweak with GoO/nova decks. You'd have to make it something like having damage scale with cost of spell
This'll rush pretty fast even with BigDieck's tweak with GoO/nova decks. You'd have to make it something like having damage scale with cost of spell
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Time / Re: Buff Neurotoxin (creature targeting)
« Last post by BigDieck on November 12, 2024, 12:10:54 am »I would like to propose a buff to Neurotoxin's effect on creatures that would prevent Epidemic OTKs while still allowing Rustler to work even when poisoned.
I know serprex has mentioned possibly having Neurotoxin silence creatures after an ability use, which does stop the otk.
I was thinking about creatures that are Neurotoxin'ed will increment poison AND take poison damage for every time a skill is used. It would still allow opponents to use creatures abilities, but create interesting situations if youd want to buff Lava Golems, Forest Spirits, and Steam Machine, or use tanky creatures with strong effects such as Fire Nymph.
I know serprex has mentioned possibly having Neurotoxin silence creatures after an ability use, which does stop the otk.
I was thinking about creatures that are Neurotoxin'ed will increment poison AND take poison damage for every time a skill is used. It would still allow opponents to use creatures abilities, but create interesting situations if youd want to buff Lava Golems, Forest Spirits, and Steam Machine, or use tanky creatures with strong effects such as Fire Nymph.
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Decks / Re: Experimental decks
« Last post by BGA_NICE99 on November 11, 2024, 04:50:03 pm »How many cats are there in the box?
- Steep growth curve.
- Countered by Ulitharid, Blue mage, etc.