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21
Fixed Bugs / Re: immaterial not defeated by flooding in floodzone
« Last post by Septima Rhay on June 07, 2025, 04:56:15 pm »
ok Anubis in every flood deck now.
22
General Game Discussion / Arenus Maximus experimentus
« Last post by ponderous on June 06, 2025, 06:41:39 pm »
Hello I am Ponderous,

First of all I love this game and I try to be the best. I am the rainbow master and one day there will be a rainbow god named after me. Anyways let me show you my newest challenge: Arenus Maximus.

Arenus Maximus is a special account that I don“t play. There is and always will be (unless I misclick) 0-0 PvE record on it but eventually I will have full collection of cards. I wonder how long will it take me to get full collection with just ARENA, without ever fighting any Ai myself. This experiment will show how important is arena for new players and maybe motivate some veterans to try this challenge out.

The unique deckbuilding experience is so much fun! I try to make the best arena decks from very limited collection and it is very challenging and satisfying when my decks make it to the top. I encourage everyone to try it out, it is very interesting experiment and takes almost no time.

I play for maybe a week propably less and my progress is pretty good. Please everyone play arena more. One last thing to mention: Life is too short for proofreading and english is my second language.
23
Fixed Bugs / Re: immaterial not defeated by flooding in floodzone
« Last post by serprex on June 05, 2025, 03:05:12 pm »
behavior from original
24
Fixed Bugs / immaterial not defeated by flooding in floodzone
« Last post by Septima Rhay on June 05, 2025, 12:25:10 pm »
Spoiler for replay:
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25
Decks / Re: Demigod Prediction Decks
« Last post by Septima Rhay on June 04, 2025, 02:46:42 pm »
I would greatly appreciate any help in tuning this proof of concept deck. Material Towers are overkill - I don't use :earth for anything at all - but I have no idea how to build good decks, and couldn't figure out a good quanta base for the trio.

Lycaon
0a6ru047eb067e2027h1037n2057n8018pp


It would seem as though Sun Blade's passive ("When a mirage dies, their owner destroys top card of their deck") is applied per Sun Blade - e.g. if there are 4 Sun Blades on the field, when 1 mirage dies, their owner destroys the top 4 cards of their deck. If Flooding is on the field, 4 Sun Blades mill 16 cards per turn, so wait until the last few turns to play Flooding in order to Magma up to 500 HP.

Regrade increases wings coverage
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26
Decks / Re: Demigod Prediction Decks
« Last post by polly on June 04, 2025, 06:27:04 am »
I would greatly appreciate any help in tuning this proof of concept deck. Material Towers are overkill - I don't use :earth for anything at all - but I have no idea how to build good decks, and couldn't figure out a good quanta base for the trio.

Lycaon
0a6ru047eb067e2027h1037n2057n8018pp


It would seem as though Sun Blade's passive ("When a mirage dies, their owner destroys top card of their deck") is applied per Sun Blade - e.g. if there are 4 Sun Blades on the field, when 1 mirage dies, their owner destroys the top 4 cards of their deck. If Flooding is on the field, 4 Sun Blades mill 16 cards per turn, so wait until the last few turns to play Flooding in order to Magma up to 500 HP.
27
New Card Suggestions / Permafrost (and other related perm-disruption ideas)
« Last post by Niharia on June 02, 2025, 08:21:09 pm »
 :water :water: Freeze target permanent for 4 turns.

I'm not 100% sure on the upped version. Here are two options:

Upped (version 1): :water: Freeze target permanent for 4 turns.

Upped (version 2):  :water :water: freeze target permanent, creature, or card in hand for 4 turns.

Perm freezing is so much rarer than creature freezing, I figured it might need an extra cost to balance it, but if that's not the case, a one cost and then upped getting five duration - just like freeze - would be fine, too. I'm a little worried that the freeze-card-in-hand will be something too obnoxious when the AI uses it versus how fun it'll be for a player to use it.
28
General Game Discussion / Re: Community Poll - June
« Last post by serprex on June 02, 2025, 04:31:32 pm »
Dune Scorpion in shambles
29
General Game Discussion / Community Poll - June
« Last post by Septima Rhay on May 31, 2025, 06:21:59 pm »
June Poll - vote for your favorite creature card with the bug trait (pick up to 3). Read more about how the bug trait was developed as part of a new weapon design event here. Contribute to development of bug ideas here.

Thanks to Hitei for submitting the June Poll idea
30
New Card Suggestions / Re: ITT: Insect Themed Cards. Post your ideas here!
« Last post by Elemensch on May 30, 2025, 01:31:09 am »
Command Swarm  :life (spell) Targets an enemy creature, deals damage from all bugs you control like Command Skeletons, but it kills one of your bugs instead of generating a new one.

Lord of Flies 7 :darkness (creature, nocturnal) 2|9. Passive: once per turn when a non-bug dies create a Pest or Bloodsucker (random) under your control.

Khepri 9 :time (creature, bug) 0|1. Active  :light :light :light all nocturnal creatures gain -1|-1, all bugs gain 1|1.