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21
Decks / Re: Demigod Prediction Decks
« Last post by Septima Rhay on June 04, 2025, 02:46:42 pm »
I would greatly appreciate any help in tuning this proof of concept deck. Material Towers are overkill - I don't use :earth for anything at all - but I have no idea how to build good decks, and couldn't figure out a good quanta base for the trio.

Lycaon
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It would seem as though Sun Blade's passive ("When a mirage dies, their owner destroys top card of their deck") is applied per Sun Blade - e.g. if there are 4 Sun Blades on the field, when 1 mirage dies, their owner destroys the top 4 cards of their deck. If Flooding is on the field, 4 Sun Blades mill 16 cards per turn, so wait until the last few turns to play Flooding in order to Magma up to 500 HP.

Regrade increases wings coverage
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22
Decks / Re: Demigod Prediction Decks
« Last post by polly on June 04, 2025, 06:27:04 am »
I would greatly appreciate any help in tuning this proof of concept deck. Material Towers are overkill - I don't use :earth for anything at all - but I have no idea how to build good decks, and couldn't figure out a good quanta base for the trio.

Lycaon
0a6ru047eb067e2027h1037n2057n8018pp


It would seem as though Sun Blade's passive ("When a mirage dies, their owner destroys top card of their deck") is applied per Sun Blade - e.g. if there are 4 Sun Blades on the field, when 1 mirage dies, their owner destroys the top 4 cards of their deck. If Flooding is on the field, 4 Sun Blades mill 16 cards per turn, so wait until the last few turns to play Flooding in order to Magma up to 500 HP.
23
New Card Suggestions / Permafrost (and other related perm-disruption ideas)
« Last post by Niharia on June 02, 2025, 08:21:09 pm »
 :water :water: Freeze target permanent for 4 turns.

I'm not 100% sure on the upped version. Here are two options:

Upped (version 1): :water: Freeze target permanent for 4 turns.

Upped (version 2):  :water :water: freeze target permanent, creature, or card in hand for 4 turns.

Perm freezing is so much rarer than creature freezing, I figured it might need an extra cost to balance it, but if that's not the case, a one cost and then upped getting five duration - just like freeze - would be fine, too. I'm a little worried that the freeze-card-in-hand will be something too obnoxious when the AI uses it versus how fun it'll be for a player to use it.
24
General Game Discussion / Re: Community Poll - June
« Last post by serprex on June 02, 2025, 04:31:32 pm »
Dune Scorpion in shambles
25
General Game Discussion / Community Poll - June
« Last post by Septima Rhay on May 31, 2025, 06:21:59 pm »
June Poll - vote for your favorite creature card with the bug trait (pick up to 3). Read more about how the bug trait was developed as part of a new weapon design event here. Contribute to development of bug ideas here.

Thanks to Hitei for submitting the June Poll idea
26
New Card Suggestions / Re: ITT: Insect Themed Cards. Post your ideas here!
« Last post by Elemensch on May 30, 2025, 01:31:09 am »
Command Swarm  :life (spell) Targets an enemy creature, deals damage from all bugs you control like Command Skeletons, but it kills one of your bugs instead of generating a new one.

Lord of Flies 7 :darkness (creature, nocturnal) 2|9. Passive: once per turn when a non-bug dies create a Pest or Bloodsucker (random) under your control.

Khepri 9 :time (creature, bug) 0|1. Active  :light :light :light all nocturnal creatures gain -1|-1, all bugs gain 1|1.
27
Off-topic / Re: Topic for flexing double rank: 1
« Last post by serprex on May 27, 2025, 08:26:53 pm »
28
Decks / Re: Demigod Prediction Decks
« Last post by polly on May 27, 2025, 07:18:37 am »
Phoenix
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Notable Issues: Relies on a very specific set of combos, as a result, consistency is impacted, but works more often than not. Would appreciate help tuning to be more consistent. Has trouble dealing with dragon rushes from Phoenix.

Dispersion + Metamorphosis to fast charge Earth Quanta. Unless you're desperate, before playing Stonewall, make sure you also have an Imbue + Mirror Shield (this is to give Stonewall immaterial + Reflective). Final Shield combo needs to be Stonewall x2 + Mirror Shield + Appreciation in order to get 500 HP EM. Save 1 Dispersion for Disp+Reinforce to prevent deckout. Use Miracle + Holy Light at the last turn before Phoenix deckouts to get EM.

If desperate when setting up, can use Dispersion + Holy Light in order to heal 10 HP without consuming the Holy Light (using Dispersion + [Spell] does not consume [Spell]).

Protect Artifact is not run because it's redundant for the Stonewall when Imbued Mirror Shield. With Disp+Meta, your mark gets so strong that you eventually don't really need the quanta from pendulums, so they're really only there to help set up your shield. Once your shield combo is set up, redundant/extra copies (Mirror Shield or Stonewall) can be discarded, they're only found in such high quantities in order to be more likely to draw them.
29
Decks / Re: Demigod Prediction Decks
« Last post by polly on May 27, 2025, 01:50:17 am »
I got Nosferatu today for Colosseum, came up with this.

Nosferatu
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Notable issues: sometimes Nosferatu gets lucky and manages to steal some Stone Skin, or uses Nightmare after I've used all my Stone Skin, so I lose out on either EM or 500 HP. I'd like to splash in a few Sanctuary, but I don't know what to cut out, and if I make the deck thiccer, I notice it impacts consistency, so this is the best I was able to come up with on my own. Would greatly appreciate feedback and/or optimisation/tuning.
30
Events / Re: PvP Event: Stock Market Mania
« Last post by ponderous on May 26, 2025, 10:53:21 pm »
ok you win now ggs