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81
Events / Re: Team Quest Design: Design a New Quest
« Last post by Septima Rhay on April 28, 2025, 07:06:42 pm »
This is now concluded.  Initially, the idea was to work with Pimpollo and Sael on a 'deck tutorial' quest.  That ended up being too big in scope and it is tough to nail down what the various deck archetypes are.  And the other players were busy so I ended up designing the Ice Cream Biker Quest. 
82
Decks / Re: Defend the classic nightmare-ghost
« Last post by timpa on April 28, 2025, 12:32:19 am »
Even in vanilla ghostmare struggled against heavy CC for example (lightning and shockwave take down a single ghost for almost no cost. Same for GP if you don't mind losing some damage). Also, you are screwed if your opponent uses mainly  :time

EtG is and always will be a rock paper scissors type of game
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Decks / Re: Defend the classic nightmare-ghost
« Last post by Turlututu on April 26, 2025, 05:19:36 pm »
If Ghostmare is giving you trouble, you could play Sanctuary/Dreamcatcher to negate their entire strategy, or a :time deck to use their own cards against them. A faster rush, such as an ImmoRush, would work as well. Or you could try quanta denial, Ghostmare decks tend to be light on :darkness (pun intended).

Whatever you do, you don't want to play a deck that's both slower and lacking in countermeasures. You want a deck that either blocks the Ghostmare player's game plan, or is unaffected by it.
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Decks / Defend the classic nightmare-ghost
« Last post by BGA_NICE99 on April 26, 2025, 04:44:42 pm »
It doesn't seem like a convection here, but I would like to open a discussion on defending those classic novelty-lacking but annoying decks.

Please briefly explain your strategy in this post. Could share deck code as well, if it's more practical. 

There are several reasons that make the classic nightmare-ghost deck annoying, such as hand-blocking and rewinds. Some would even add steal, yoink and mida's touch.

While you can hardly play any cards, the ghost of the past deals high damage each round. 

There are some hand protecting cards and also reflective shields that might help countering the troll, but it's not like you want to bring those in every game.

Are there some idea to defend it? 

Though might not be so robust, here are some ideas.

I think summoning creatures faster than those getting rewind-ed may help, like fungus rush.

Shard of freedom could be useful.

Mist seems nice. It counters stealing given that it has multiple layers.

Examples of the nightmare-ghost deck:

MKJyarameru's
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Alicea's
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85
Events / Re: Deckbuilding Competition: Signed, Sealed, Delivered
« Last post by Septima Rhay on April 25, 2025, 11:24:02 am »
Signups are closed.  Participants have until May 4 to submit a deck.  Use forum or discord PM and send your deck code to Septima Rhay.
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Events / Re: Deckbuilding Competition: Signed, Sealed, Delivered
« Last post by Septima Rhay on April 23, 2025, 12:00:21 pm »
:water :earth

if submissions at deadline are odd, I'll withdraw to keep R1 matchups even. also, asdw152 will open my packs.
Assuming you will be one of the "pilot hosts":
1) How do you plan on not seeing other players' decks before submitting your own? Since knowledge of other decks will influence your own deckbuilding choices, without you even necessarily realising.
2) I'm guessing you won't be piloting your own deck, right? Since your increased familiarity with it would put it at an advantage when played by you.

I withdrew.
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Events / Re: Deckbuilding Competition: Signed, Sealed, Delivered
« Last post by Turlututu on April 23, 2025, 07:41:13 am »
:water :earth

if submissions at deadline are odd, I'll withdraw to keep R1 matchups even. also, asdw152 will open my packs.
Assuming you will be one of the "pilot hosts":
1) How do you plan on not seeing other players' decks before submitting your own? Since knowledge of other decks will influence your own deckbuilding choices, without you even necessarily realising.
2) I'm guessing you won't be piloting your own deck, right? Since your increased familiarity with it would put it at an advantage when played by you.
88
Decks / Re: dullclawstall
« Last post by Schwa on April 22, 2025, 10:33:33 pm »
I love this idea so much that I've been tweaking with an idea for a faster mill strategy. It's very consistent against mages, but I haven't tried it vs anything higher since champs and other foes have higher deck counts.
This is what I've been working with so far. I might cut the third Protect Artifact for something else, but it is nice to use it on my towers/pendulums if I get the Jade Shield out soon enough.
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89
Events / Re: Deckbuilding Competition: Signed, Sealed, Delivered
« Last post by Septima Rhay on April 22, 2025, 08:19:58 pm »
Could I mulligan and instead of  :darkness :fire be  :death :fire? If so thank you!
Yes, mulligan opening posted.
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Events / Re: Deckbuilding Competition: Signed, Sealed, Delivered
« Last post by 7seven on April 22, 2025, 05:16:14 pm »
Could I mulligan and instead of  :darkness :fire be  :death :fire? If so thank you!