oEtG Forum

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81
Off-topic / Re: Topic for flexing double rank: 1
« Last post by Manuel on March 24, 2025, 06:39:30 am »


forgot to check this weekend when probably the plat deck was 1#
82
Events / Re: They were built, now play them: individual pvp event
« Last post by Plein on March 23, 2025, 06:12:58 pm »
vs serpex
 0-5

He's a tough cookie
83
Events / Re: They were built, now play them: individual pvp event
« Last post by serprex on March 23, 2025, 06:11:59 pm »
serprex 5-0 Plein WWWWW
84
Events / Re: They were built, now play them: individual pvp event
« Last post by serprex on March 23, 2025, 02:37:46 pm »
serprex 3-2 Turlututu WLLWW
85
Events / Re: They were built, now play them: individual pvp event
« Last post by Turlututu on March 23, 2025, 02:36:27 pm »
Turlututu 2-3 Serprex
86
Events / Re: They were built, now play them: individual pvp event
« Last post by timpa on March 22, 2025, 04:49:19 pm »
timpa 3 - 2 serprex
LLWWW
reverse sweep!
87
Events / Re: They were built, now play them: individual pvp event
« Last post by serprex on March 22, 2025, 04:37:52 pm »
I would suggest players wait until after the matches are over to specify deck ordering

serprex 2-3 timpa WWLLL
88
New Card Suggestions / Idea
« Last post by Niharia on March 21, 2025, 07:50:45 pm »
Idea
3 :chroma
0|1
Adrenaline.
- chroma cost because it's colourless
- card art must be green
- 0 attack because it's asleep
- adrenaline because it sleeps furiously!

This card potentially would have synergies with rejuvenation, mutation/improve, shazam (depending on rarity), and assorted buffs. The 0 attack means it needs something to synergise with, can't just be thrown in like a long sword.

Alternatively (or as a completely-different upped version?), it could be something like 6:chroma for a 0|16 with an active to rage potion itself. But that might be stepping on the toes of too many other extant creatures.

Another possibility is using this concept as a creature that delays itself after attacking, kind of like slaking. A while back I came up with a shark of patience concept that was 6:water for a 10:10 which delays itself on hit, but a colourless green idea with a 'furious sleep' passive could also carry the same build. Not sure how to massage the costs, and it might be too versatile for a chroma card.
89
Decks / Re: Holy Reaper
« Last post by Septima Rhay on March 21, 2025, 02:04:06 pm »
Generally hold 2+ tombs for own self-reap combo rather than have AI dictate what happens to your tombs.  When you have option to reap or holy light own reaper, choose reap so you get a skelly replacement. Holy light is for own death target (ivory dragon) while no reaper is in deck and for cc-ing opponent skelly that was reaped. Running  :light mark is generally inefficient by mid-game, so random metamorphosis can generate greater :death quanta later.

Holy Reaper
016qr0b7100671l0171a0271b0571q01711037js018pq

Tomb Reaper
0d7100671l0271a0271b0671q0171k018pq

Ivory Tomb
067100572i0671l0271a0571304711027js018pk

Obsidian Tomb
0671l0171a027js0c7t4017t9047tf017u6037t5018pk

90
General Game Discussion / Re: Silly Match Replays
« Last post by Turlututu on March 21, 2025, 06:12:14 am »
My theory is that the AI failed to account for its actual deck count (looked like 47 but was actually 23), or failed to account for your gravity-pulled creature, or both.