Notes: gravity shield active on own Sparks or opponent creatures, Regrade as CC or F.elf/hush up boost. Other good cards for consideration: Wicked Shield, Beguile, N. Mantis, Quint.
« Last post by serprex on April 01, 2024, 09:36:34 pm »
Summary of replays:
Pele vs Kaleidoscope: nothing to stop Time Terror clearing field while being outrushed (in theory PU+unsummon on time terror could reverse wipe, but tall order)
Akan vs Swallow: good quanta, Oty/SoFo lock outrace UG/RoF. Ice Shield freezes Fungus. EM g2
VDB vs Pele: Septima could've slow rolled voodoo a bit more, but RT was always going to be hard to overcome (curious what it takes to get AI to RT voodoo, need to bait out RTs while preserving GP)
Septima wins G2 baiting Pele's only RT with GP on singu. G3 can't draw BB
Artemis vs Pele: g1: Orochi hatch is bad, Pele's rushing out Shriekers, Pink Nymph hatch is too late g2: Early druid/pink nymph are delayed by Procrastination too much to stop Shrieker rush
Pharaohquad vs Pele g1: 3 early pharaohs grow swarm faster than Time Terror can proc g2: no terror needed, fast draw from Pele vs slow draw from Septima g3: topdeck Pharaoh T3 with 4 SoR in hand seals it
« Last post by Septima Rhay on March 31, 2024, 05:11:33 pm »
The Demigod face-off is under way. The Round 1 match-ups are posted below. 10 community submitted decks with Demigod stats (200hp, 3 mark, 2 draw power, double size deck) face-off vs. 10 primordial Demigods in a 'fair fight'. Matches are best-of-3; decks have 1 match life; RNG pairings.
« Last post by Niharia on March 31, 2024, 02:58:17 am »
This is a deck I've been using for a while, but never bothered to post... until now! It's not reliable due to being almost entirely dependant on improved mutation. Some days you get the mitosising dragon, other days you get the immaterial shaman. I usually target champions or Arena 1. And no, I have no idea why one of the parallel universe cards us unupped.
This deck is janky as all get out. It does many things, but none of them well.
The strategy is simple: get a singularity or phantom onto the field, mutate it, pump it full of chaos power, and then PU it. Watch out for reflective shields, where you need to mutate singularities, as they are not psionic. - phase shields for survivability - lobotomiser for defence - if the enemy throws up a reflective shield or PUs your mutants, cut out psionic. - quantum locket for early , and late or whatever element your mutants need to exploit their abilities (if applicable). - If you must discard, chaos power is usually the weakest card.
I call it 'Parallel No Cows' to distinguish it from the spider cow-chaos power-PU deck I designed first that didn't have enough damage output. The deck could probably be streamlined further, but I'm not very good at that. The quantum locket update slowed this deck down, because default-starting with was often enough to get an improve ready in two turns rather than three, and then swapping to next turn would get you to the PU nicely.
Parallel No Cows is most vulnerable to burn card/yoink, early CC/PC, and the RNG frowning upon it.