Unstable Transporter (UT)
Card type: permanent
Element:
or
Skill element "Transport":
,
, or
Costs: 3 (unup) and 2 (up) for card, 1 for skill
We've got unstable gas and unstable shifter. Is it time for unstable transporter?Skill effects: Target creature is randomly transported (keeps all current stats) in one of five ways --
1. 60% chance target stays in place (failed transport)
2. 25% chance Transported to opposite side of creature board
3. 5% chance Transported to opposite side of creature board
and is mutated*
4. 5% chance Transported to random player's hand
5. 5% chance Transported to random player's deck
* Mutation effects same as unupped mutation card
There are spell cards that 'move' creatures: Unsummon, Reverse Time, Give, Beguile, Living weapon. There are creatures that move other creatures: Whim and Fairy. There are permanents that summon something new (SoSe) or something from a deck (Stormspike). An UT would be a permanent that moves creatures. Since you can target either player's creature board, UT is a dynamic offense/defense card. It can (i) remove damage from opponent, (ii) add damage/skills for self, (iii) remove undesirable creatures on board, and (iv) has a small impact on hand/deck status as well. Seems to fit entropy thematically, but may have anti-synergies with Entro's cc cards, maxwell, etc., and might be a cool addition to life and fit stallish builds - SoG, Shaman, etc. A well-designed fail/success rate would be key to balance. Because it's like CC on a stick, the fail rate should be fairly high. If the success rate for transporation is higher, the card/skill cost should likely increase. Low cost means it find play in more chroma decks. Higher cost probably means more duo or quad set-ups.