: always start.
: start with a decent hand.
: start with great hand only, can lose even after setup.
name | DR | comments |
Akan | 7-24 | magma can outheal fahrenheit. You need an air nymph fairly early, and a PA for protector. Whenever Akan ignites an UG, counter-ignite to clear all the spores. UG protects magma. |
antiaverage | 12 | you need either a fire or earth nymph at some point, to deal with BE. Getting 7+ UG also works, though this isn't reliable. Dont go for a 1shot with just UG, as they have SoD. You can clear their board several times using fenghuang and magma to protect your own creatures. This gives purity bonus, and allows you to set up an UG 1shot with the remaining UG. |
Anubis | 13 | you need to use magma a lot on your creatures to protect from poison. Wait with 1st fenghuang until you can use protector's ability next turn, or until you have magma. Don't overplay creatures, 1 air nymph to bring out UG, and 1 fenghuang will do. |
Atomsk | 14-28 | You need to PA defender. Liquid shadow will be used on fenghuang if they have it, and after on any nymph you may have. If you can get a PA'd shield out, use fenghuangs as bait for LS at least 1 turn before playing nymphs. |
Bernoulli | 22-31+ | Bernoulli grows extremely quickly in damage. If you cannot quite get the biggest shield out, you can make do with UG for CC. Fenghuang sometimes gets jet streamed- using magma once stops this. With a shield up, SoFr is still a threat. |
Cardinal | ~10+ | You 'need' to get an air nymph out before SoFr is played. use UG regularly for the CC, also on eggs, but make sure to always have one for a new SoFr. Saphire chargers can be outhealed with magma + oceanus. A fire or earth nymph helps as well. |
Gobannus | 21+ | You need PA against steal. Burn card is surprisingly managable. You can definitely lose from outramping daggers. |
Halwn | 9 | Play as few creatures as possible; use magma a bunch on air nymph, at ~30 hp you can replay it together with a fenghuang to fully heal it. |
Higgs | 30+ | Higgs needs to have a particularly bad start. Use magma a lot on protector if you can. Kill minotaurs when possible. Keep PA in hand until AI plays trident, then PA your towers. You may be able to get a few extra nymphs out this way. |
Hydrax | 30+ | Get lucky with being able to fenghuang protector. Play all your creatures for more freeze targets. Make as many nymphs as possible, while also setting up UG. Don't bother protecting your creatures. |
janus | 14+ | Try to get a bigger shield. Make sure you keep your HP high enough to survive chimera. AI uses chimera without it being a 1shot, so you can kill it with creatures. |
Kenosis | 8 | Chargers will just kill you, with black hole + sabbath there is no way to get enough CC set up before that point. |
Kichomo | 30+ | Protector only gives extra time against Kichomo. Setup with air nymph, and hope for an earth nymph to slow golems down. Do protect your creatures. You do need a PA for your shield, but you can risk only getting that later. |
Loki | 20+ | Jade shield prevents UG kill, so you'll need fire nymphs. If you can use them to kill a few Shrtigas, you'll have a decent chance of winning. earth nymph can also be used on Shrtigas if needed. Use magma to make your creatures healthy to deal with the poison. Spread out your damage from fire nymph, to deal with pacify. |
Lycaon | 20-35+ | Lycanthrope damage will very quickly grow. Try to get as many creatures out as possible to reduce the growthrate- but only as long as you keep enough towers to get as many UG out as possible. If you can use fire nymph or UG as CC, you should do so. Make sure you keep enough quanta for the OTK. Earth nymph will help a lot. Antimatter will likely stop you from winning through only creatures, so UG is needed. Of course, spread out your damage for antimatter. |
Matrix | 7-20+ | Lobotomizer is deadly, but there is only 1 in Matrix' deck. Psions can be outhealed with magma. Byts are a problem, especially when fractalled. Use fire nymph/UG on them, even if it doesn't kill. Dont make a single creature too high att because of PU. Besides lobo, there is no CC, so dont use fenghuangs ability if not necessary. |
Mirage | 2 | You will deckout, every single time. If you do fight Mirage anyway, then you should use golem as a damage creature. Try to have more fenghuang'd creatures die in a single turn than you have handspace, for the additional time before deckout. |
Neysa | 8 | Make sure to get the 8 DR, otherwise the stacking regen will overwhelm you. You can win through either deckout or damage. For deckout, you likely need to get a few UG to send creatures back to your deck. Bubble shield will reflect the damage, so dont wait too long to still allow a 500 hp EM. It is possible to clear Neysa's creatures with UG, for the creature overwhelm bonus. Neysa can get up to 22 creatures. Dont forget to fill your field with UG for even more electrum. |
Nirrti | 4 | Nirrti will deck itself out, you just have to survive until that point. Play as many creatures as possible early, to draw out all the reverse times, so you can bring out the golem. Having golem have exactly 4 DR is ideal, so that arsenic kills it in 1 turn. You may have to magma a fresh golem, likely to be in the case of a RT. PA oceanus and golem. Get UG as midas' touch bait, to protect magma. After you are set up, you need to carefully balance how many creatures you play. You need to get RT out so that Nirrti's hand doesnt get clogged, but you also need to get as many magma out as possible. Using water nymph is probably a bad idea. |
Nosferatu | 10 | You need to PA your golem, after that there is almost no way to lose. There is no relevant CC. Nosferatu does have a miracle, so try to win using UG. |
Odious | 10 | Play as many creatures as possible to drain all RT/unsummon before getting your golem out. It can still take a few attempts. After, focus on generating quanta and getting an air nymph to stick. SoW on phase dragon can be outhealed, but dream catcher could deck you out. Silences are at this point mostly annoying. Odious has no defence and no healing, so you are very likely to get there- eventually. |
Pele | 10 | play out a few creatures to bait out RT, before sending out golem. Tunneling will cause you to lose in a few turns. Procrastination and RT will slow down your UG creation a lot. Time terrors are a problem before you have a magma, but aren't significant after. |
Perses | 8-20 | You need to PA your golem, obviously. You also need to PA your towers, otherwise you'll have no quanta. You also need PA your magma. Do get out UG as long as something more important is unprotected. If you can get crusaders to endow oceanus it can buy you a bit of time. Once debris barricade is out, Perses will even start destroying their own permanents. At this point, you can only hope to deck them out, though their hand will clog. |
Sesha | 18+ | Sesha has a lot of ways to remove abilities. Using magma on your creatures will help. Getting your 1st feng to stick is the most difficult part. Once you get your golem out, try to get a lot of creatures with water nymph. While the damage does ramp, it typically doesn't go quite as high as other DG. |
Suwako | 5 | Ignore frogs. Magma'ing your creatures a few times protects them completely. Try to keep up 2 UG at all times to deal with druids. Kill them whenever they pop up. You do not quite have the luxury to win in any way you want, though they are likely to deck out if you dont kill them. |
Swamp | 8 | Magma on feng is essential to make it survive despair. It is difficult to find the quanta through pests at the start, but once you have 8 DR shield up you can take your time. Build up UG for a 1shot. Dont try to kill pests. With UG, fungus' poison will start hurting you, and trying to get a fire nymph costs too much quanta. You wont deck them out, as their hand clogs way too early with creatures. |
Tempest | 7+ | Jade and reflective shield will be given to remove your golem. You can try to have Tempest get a bunch of phantoms before that happens, but then phantoms will be killing you. Their own reflective shield will stop UG win, so you need to win with creatures. In case they give a broken mirror, use water nymph as much as possible to prevent them from filling your board. Stormspike can draw your water nymphs, and will eventually deck you out. |
Thetis | 3 | Dont play too many creatures, to ensure you can still play an air nymph after flooding. Only try to keep a single air nymph alive. At some point you can let it die, to replay it and fenghuang - letting feng die again. Oceanus will lower the amount you have to heal yourself over time. |
Tatatitat | 4+ | You need to get magma out early enough to deal with the titans and catapults. Golem is unlikely to die early, but you dont need it. You need to beef up your creatures to deal with oty and overdrive, but then gravity shield will stop you. Fire nymph to deal with oty works best at this point. An overdriven titan can be problematic. Earth nymph can help, but that is of course dangerous because of catapult. Trying to be faster works best. |