Tournament - The Tortoise and the Hare art credit: sael
card art: ravizant
Tournament Summary In this tournament, participants have access to all oEtG cards. Players choose whether to join the 'Tortoise' or the 'Hare' round-robin pool for Round 1 play. Tortoise players receive 12 upgrades for each game in their best of five matches. Hare players receive 24, 16, 4, 0, and 12 upgrades for each successive game in their best of five matches.
Sign-upshttps://etg.dek.im/forum/index.php?topic=1200.0
Note on sign-ups: minimum 4 players per pool; max 6 players per pool; once a pool reaches 6 players, that pool is considered closed and remaining signups are only considered for the other open pool; sign-up order will be honored. In the event there are only 5-7 sign-ups, we'll do round robin format with both hare/tortoise players in one round robin pool. Participants duel each other once at any time and in any order
Tournament phases1. Sign-ups through February 19, 2021
2. Matches to start February 20; complete matches by February 28 (9 days); players arrange times to duel via forum PM or discord event channel
Deckbuilding RulesSpoiler for Hidden:
1. Upgrades:
Tortoise players receive deck upgrades as follows:
Game 1 - 12 upgrades
Game 2 - 12 upgrades
Game 3 - 12 upgrades
Game 4 - 12 upgrades
Game 5 - 12 upgrades
Hare players receive deck upgrades as follows:
Game 1 - 24 upgrades
Game 2 - 16 upgrades
Game 3 - 4 upgrades
Game 4 - 0 upgrades
Game 5 - 12 upgrades
2. There are no card or deckbuilding restrictions other than upgrades format
3. Consider using Naii's Quantum Index tool:
https://etg.dek.im/forum/index.php?topic=1061.0MatchesSpoiler for Hidden:
Match and Round Format
Each match is best-of-5
Format:
1 round; round robin; Participants duel each other once at any time and in any order
Timeline:
R1 – 9 days
Breaking ties
Within each round robin bracket, the winners are determined as the players who have won the most matches.
In the event of a tie, the tied players are sorted by head-to-head results (e.g. if Player A beat Player B, then Player A will be placed higher).
If there are at least three tied players, it is possible this will create a loop (Player A beat Player B, who beat Player C, who beat Player A); in this case, these players are then sorted by which player has the highest score differential, calculated as [total game wins]-[total game losses].
If there is still a tie, the players are then attempted to be sorted by head-to-head results again.
Posting decks after the event
After the tournament is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.
Rewards:
1st Place: 10000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 7000 Gold + Shiny Nymph Code
3rd Place: 4000 Gold
Participant: 2000 Gold
Illegal Decks
The only illegal decks for this tourney are those that don't follow the upgrades structure. The default ruling is that a deck with incorrect upgrades is illegal. If both players agree to keep the result due to a spirit of sportsmanship because the difference to result was considered minimal, that is allowed. But neither player should be pressured to do so even if the common perception is that there would be minimal impact.
Time between games; interrupted play; inactivity
1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players. If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time. Some in between 'thinking' and 'adjustment' is absolutely fine. Spending 15 minutes mid-match to design a new deck is excessive. Study and prepare in advance, not during the exam!
2. Interrupted play - If you need to suddenly leave due to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again. If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins due to your inactivity.
3. Inactivity - Obviously, dropping out of an event after it has started is not ideal. It affects your opponents and the event overall. Still, it can be hard to avoid real life issues. Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with. If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so. Avoiding playing simply to avoid losing results is poor sportsmanship.
4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided.
5. Match(es) not played - if two players are unable to complete a match, the tourney host will ask for evidence of communication/availability. If one player was clearly more active in this sense, they will earn an 'activity win'. If there was no disparity of effort or little effort for both players, the match will be voided.
Questions/problems/need help?
Players are encouraged to work out issues as best they can (read next section thoroughly), but Septima will be able to help make a call if requested.
General Info on PvPSpoiler for Hidden:
PvP Integrity
1. Strive for good sportsmanship at all times
2. Many issues can be resolved and discussed before "accepting turn". For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn. If you continue on with the game, it is up to the other player to decide if they will replay or not. Do not pressure them into a replay. It is you who made a careless mistake and also didn't notice the error until too late. Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.
3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section. To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later. Players should strive to do their own work. Their decks should be self-built. Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match. If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2. Make sure it is your own work though.
PvP Issues
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn. It looks like one is "stuck" on that screen with the only option to press the resign button. Confirm with your opponent this is happening ("Are you thinking or are we stuck?"); then both players should agree to should relog into openEtG and replay. To help avoid this issue, before starting any PvP match, both players should relog and test dummy decks to ensure they can connect.
2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active. In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards. This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen. Technically, you need to exit the deck editing screen and then accept the invite.
3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc. Players should take a screen shot and save the game replay. Both players then should discuss if they should replay or if it was very clear one player was going to win. When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.
4. Weird things happening on the screen: Take a screenshot when you see something odd happen. There can be some game bugs. Let the event host know about the issue. If it appears you can play the game through to the end, please do so and save a replay. If you believe the issue could have affected the match result, let both your opponent and the event host know.