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Evaluated this deck when getting a feel for whether Massive Dragon deserved being shun pre-buff. Overall conclusion: catapult will always be janky (hard to draw them at the right time, you want to play it as late as possible, but it has to be played a turn early before it can start pumping damage, meanwhile if opponent has PC then it does nothing, & you wait with it so opponent has time to draw PC), but it's able to win where it should: vs dimspam arena decks. Has some nice attributes against antimatter/freeze/bb decks, but premature catapulting loses enough speed for it to struggle still
In terms of pure rush speed, if things go well the opponent dies before you finish playing chargers
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