oEtG Forum

Missing documentation - Summary

Chapuz · 2 · 5748

Chapuz

  • Member
  • **
    • Posts: 506
This is a summary of the things of the game that need to be better explained or renamed. This things will be stroked when they are fixed or it's discussed to be better as they are now, and will be updated with people's suggestions.

In-game tutorial labels

Card text:
Passives/status (like ranged, airborne, etc):
Caps on the first letter and period in the end. Better reading is better.
Change "psion" to "Psionic."
Change "reflect" for "Reflective" (Emeral shield, Reflective shield)
Remove the "Throttled" from every creature. It's better that people find it out when trying to Adrenaline a poisoning creature than having a weird word when looking at the cards for the first time.


CC shields (Chaos Mantle, Thorn Carpace, Fire Shield, Ice Shield): They don't need to specify "non-ranged". Ranged status bypass the shields' CC, so specifying non-ranged is the same as saying "non-momentum, non-psionic"...

Charger: add "Bypass shields"
Fire Shield: "Deal 1 damage to attackers" 
Neurotoxin: Add "Poison increases per draw"
Yoink: Add "from opponent's hand"
Scorpion Claws: Remove that "1adrenaline"
Steam Machine "Decrement 1 strength..."
Black Cat: "6 lives.", space in the middle
Writ of Vengeance: "When an ally creature dies during foe's turn, your creatures attack". You don't need to explain the limitation in the card.
Golden Nymph, Hourglass, Precognition: "Draw a card" in the end, just "Draw" sounds empty
Pendulums: "... & quanta of YOUR mark"

From tiben:
"writ" --> "scroll" it makes sense, writ is a weird word for most of us
Riccochet: What does "Caster randomized" mean?
Reinforce: Replace for "Add 3 copies of target creature to the top of own deck". Saying it's on the top is important, and Push is an unfriendly word for some people.
Pixie: "... from target's deck"
Epoch: "Players target themselves after plating 2 cards in the same turn"
52 Pickup: "Discard your entire deck"
Psyche metal: "Foe plays target card from his hand if he has enough quantum"

Graphical
Move a little bit the rarity symbol to the left, so there's a little spece between them and the creature/permanent/etc symbol

Button Renames
Rename all the "Exit" buttons to "Main Menu" so look more friendly. Buttons in Quests, Colosseum, Deck Manager, Shop, Wealth T50, Upgrade/Sell, Arena Info, Arena T20.
Rename "Wealth T50" to "Wealth" , "Arena1 T20" to "Arena 1" and "Arena2 T20" to "Arena 2"
Rename the "Arena Info" button to "Your Arena Decks", or at least "Arena Decks"

Things for first timers
1- When you start your account, you see the "Choose your element" screen. It needs 1-2 lines telling the personality of the elements, just like in EtG. Here are my thoughts:
Spoiler for Hidden:
  :earth Earth is the element of the defense. Its' creatures can protect themselves and they can delay opponent's creatures for a long time. Earth elementals can also increase their maxium HP.
Shows: Titanium Shield, Shrieker, Titanium Shield
  :air Air is the element of lightness. It has cheap shields and creatures that can double their attack. Air elementals like their games be fluid, simple and without many troubles.
Shows: Fog shield, Sky Blitz, Whim.

  :light Light is the element of protection and divinity. Light creatures have high HP and it has spells and abilities that heals them. It can also make your hand immune to certain effects.
Shows: Light Dragon, Miracle, Guardian Angel
  :darkness Darkness is the element of the tricks. Darkness elementals can drain HP and quantum from the opponent, steal their cards and reduce their maxium health.
Shows: Cloak, Steal, Vampire

  :fire Fire is the element of destruction. Its creatures have very high attack and are more fragile. It has also a lot of cards that damage the opponent's creatures.
Shows: Rain of Fire, Crimson Dragon, Seraph
  :water Water is the element of versatility. Water elementals like freezing opponent's creatures and using the other element to grant them various powerful effects.
Shows: Siren, Trident, Clepsydra

  :time Time is the element of speed control. Time elementals like drawing multiple cards per turn. They can also make opponent's creatures stop attacking and send them back to their hands. It has also a special type of poison.
Shows: Eternity, Dune Scorpion, Sundial.
  :aether Aether is the element of space and dimensions. It can copy opponent's creatures and the next card they will draw. They also have immortal creatures.
Shows: Parallel Universe, Phase Dragon, Fractal

  :entropy Entropy is the element of randomness. It can scramble the opponent's quantum, generate powerful mutants, random creatures, effects and cards.
Shows: Discord, Antimatter, Alchemist
  :gravity Gravity is the element of order. It has huge creatures that can use as shield, eat smaller creatures, drain opponent's quantum and bypass shields.
Shows: Otyugh, Gravity Shield, Titan

  :life Life is the element of the healing. Life elementals like having high HP and attacking with lots of small, cheap creatures. They can also multiply their creatures and make them attack multiple times.
Shows: Forest Scorpion, Alpha Wolf, Adrenaline
  :death Death elementals gain advantage of the death generating quantum, producing creatures and increasing it's defense. It is also the element that controls the poison.
Shows: Plague, Vulture, Aflatoxin
« Last Edit: March 28, 2015, 07:07:44 pm by Chapuz »