Type: Permanent
Cost: 1
Effect: Gain 2
every turn; lasts 4 turns
Skill: "Snuff". 0 cost - Destroy candle and immediately gain 3
Upgraded: lasts 5 turns
Candle concept interests me as a card for Fire element; just not sure how to best develop. Maybe doesn't offer enough over spiritual pillar. Would be a support card for Jack O'Lantern..gain light to play shadows and when you get nightfall, snuff out the candle. Should play well with immolation - 6 fire gets out 1 jack and 1 candle.