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Accepting your hand sometimes fails to create the End Turn button
Accepting your hand sometimes fails to create the End Turn button
CaRmAgE
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CaRmAgE
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Accepting your hand sometimes fails to create the End Turn button
on:
June 26, 2021, 12:16:30 am
{"date":1624664377621,"seed":718694288,"players":[{"idx":1,"name":"CaRmAgE","user":"CaRmAgE","deck":"077ac057bu017al027ai037ae037ar027bd037ao037am027au017ak018pn"},{"idx":2,"ai":1,"name":"Emory","deck":"0161q0162a016200162b016280162a0161v0161r016230162h016270162a0162001628016200162g016260162i016240161p01507014vn014vf024vn014vk014vi014ve014se034sa094vc0f61o018pj","hp":100,"drawpower":1,"markpower":1}],"moves":[{"x":"accept"},{"x":"resign","c":1}]}
This annoying bug has given me at least 4 forced losses on my record already. Unfortunately, I have no clue what triggers the bug, as it seems to happen randomly. I originally thought it had to do with doing a mulligan on your first game of the day, but it happened to me today when I just accepted my hand immediately. What's worse is that the bug continues to happen for every game thereafter. The only way to get out of the bug is to refresh the page.
I'm using Chrome 64-bit version 91.0.4472.114 on Windows, and I have "Continue where you left off" set for my browser tabs (mentioning this in case it's related).
EDIT: I forgot to mention this (although it's probably obvious from the screenshot), but this bug also prevents you from playing any cards, including 0-cost cards, and pressing Space to end turn.
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Last Edit: May 17, 2023, 02:21:42 am by serprex
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serprex
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Re: Accepting your hand sometimes fails to create the End Turn button
Reply #1 on:
June 26, 2021, 01:15:03 pm
In this case your chat says "Connected / Reconnecting / Connected" so my guess is I deployed at that point in time, thus necessitating your refresh
I should avoid this by not clearing previous artifacts from last run when deploying
The pause otherwise has to do with loading the AI webworker. As it happens that should've been greatly reduced a couple days ago after
https://github.com/serprex/openEtG/commit/5e6b97bfae0b87161a87d04582e785ab3599c6dd
but last night's deployment was fixing a weird random crash with lemming / rico / chaos seed 2.0
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