This isn't really a card suggestion, and it's kind of a half-baked idea in general, but I thought I'd share it while it's still in the oven.
Elements, whether on accident or purpose, has no "turn mixing": Players do not make decisions on other players' turns. This means that it would be possible to have a set amount of time a la Chess clocks.
But unlike Chess, EtG cards could
reference and
change that clock time, turning it into another fundamental resource like Quanta or Life.
For example, a "Time Dragon" that deals big damage for small Quanta, but costs 5 minutes of clock time. (That's probably not very balanced, but hopefully it communicates the broad concept well enough.)
The thread title is because adding this mechanic would require the Time element to be renamed or to change radically for it to make any flavor sense. That said, it would probably be best to spread changes across the elements, and I think it might help to make some of them more distinct. Just off the top of my head:
- Spending clock time to get damage out faster would make Fire feel a lot like Red in Magic, but actually moreso.
- Light could have cards that restore clock time
- Dark (but not Death) could have a new "Temporotoxin" whose poison counters consume your clock time instead of your life. (Represented like in the same way that Neurotoxin is .)
- Water's Purity counters could be used to fix Temporotoxin counters.
- Or maybe Purity counters can be "Temporotoxic", and add clocktime instead of subtracting it.
- Maybe instead of things costing X clock time, they'd usually add X Temporotoxin counters, so if a deck can't capitalize on its early advantage, it's more vulnerable to a clockout.
- Interestingly, converting normal poison to Temporotoxin could be a cheeky, situational way to dodge the damage.
- Maybe some new mana spells could cost clocktime or something. (Though Singularity already does the job of balancing Nova in a more interesting way.)
- With three fundamental resources instead of two, it would be a new way to divide the twelve elements, though I'm not sure if it makes sense to have four "Quanta" elements, four "Damage" elements, and four "Clocktime" elements.
Thoughts?