--Optional--
-------------
Astral Mandala / Astral Mandala
Cost: 5
/ 6
Stats (if creature or weapon): -NA- (non-equipped spell)
Ability(ies):
- unupgraded: "When you cast a spell, spawn a M|M Tulpa where M is based on the spell cost. 3 charges"
- upgraded: "When you cast a spell, spawn a M|M Tulpa where M is based on the spell cost. 5 Charges."
Spells that grant bonus HPs to creatures also count as giving healing (since they raise the max HP and then give them the bonus HP as well). Similarly, spells that increase a player's maximum health also heal at the same time, so they will trigger this effect.
The strength and HP of the Tulpa is calculated off of the card cost * 2 (unupped) or card cost *3 (upped) using 30 point catapult scaling.
E.g. M = (cost * 2 * 30) / (cost * 2 + 30) for unupped, and (cost * 3 * 30) / (cost * 3 + 30) upped.
The strength of the tulpa is always 1/2 of its HPs
Stat calculations round up (not down).
Only spells you cast trigger this effect. Creature and permanent skills / abilities do not.
This card stacks (so EQ can target it)
The unupgraded and upgraded will both go the same stack (like repulsors) and simply provide a different number of charges.
Like flown weapons, Tulpas will not prevent you from getting the "creatureless" bonus.
Examples:
Fractal
- You cast an upgraded Fractal on a spark.
- Upgraded fractal costs 10 (the secondary quanta drain doesn't count), so you get an 8|15 Tulpa. [ (10*3*30)/(10*3+30) = 15 ]
-> Miracle yields the largest tulpa, a 9|17 upgraded and a 8|15 unupgraded.