You can think of this as a tutorial of sorts written for people who are quite familiar with original Elements and looking to make the transition to oetg. This is not about how to play the game, and if you aren't coming from original Elements, this probably isn't for you (though it may still be helpful). Later on (much later on), I will probably transition this into a general FAQ or advanced rulebook.
For now, this will assume a relatively advanced knowledge of original Elements (on the level of a basic grasp of the existence of things like QI and UEI). If you're coming to oetg while not that deeply familiar with original Elements, please ask about anything you aren't comfortable with in the discord or in-game chat.
It isn't feasible to detail every single change from original to oetg. The game has been in development for six years and there have been dozens of rounds of nerfs and buffs. Please remember those changes are made in the context of oetg's meta, not original's, so changes that make sense for original might not here, and vice versa. This guide will focus more on the larger changes in game rules and economy. For the moment, this is mostly going to be a list of fairly scattered, loosely organized bullet points as I think of them, though I'll add a walkthrough for building a new account as well.
This should be considered a work in progress for the foreseeable future. I will add things to it when I think of them, probably without warning. I am also keeping this thread locked right now to make sure I can curate what goes in here, since there's a lot of misunderstandings about the game out there. Feel free to send me suggestions in discord, or we can also get a "guide improvement suggestions" thread going that I can pull from.
Spoiler for PvE:
Spoiler for Regular AI Modes:
- Every AI mode (besides custom and quests) is a viable grinding target. Using bonuses and streaks (see Economy section), we aim to keep all the various AI targets approximately equally profitable. They are usually within a handful of percent of each other, though balance ebbs and flows as new things are found and balance changes occur. What AI you fight against is more of a matter of preference than grinding efficiency.
- Commoner is roughly equivalent to AI2, though the decks are better. It is unupped and random. Easiest AI mode. A smart player can easily defeat this even with starter cards. Becomes profitable when played with a very fast deck that can maintain a high win streak (95+%). High 20+ game win streaks are possible with starter decks, and pay well.
- Mage is closest to AI3. The decks are again better, there are more of them, and they have 125 hp, though they're still fully unupped. The decks are handmade and have coherent strategies, and the AI is smart enough to play them well. Accessible from the beginning, though you'll lose some games. With very strong decks, they can also be rushed with a high win streak (though most decks won't go above 85%, sometimes 90%). Also profitable early on without worrying about streaks.
- Champion is similar to AI4. Like commoner, the random decks are better built. It is a mix of upped and unupped. Between the higher quality deckbuilding and the much stronger AI, it is a fairly challenging target. It's possible from the beginning but you are likely to lose more than you win. Late game, it's possible to beat it relatively fast or relatively reliably, but it's very hard to do both. With bonuses, both fast, low win rate decks and slower, more sturdy decks are effective grinding paths.
- Demigod is false god, except the decks are overall meaner and the AI is smarter. The gold profit is a lot higher because the value of upped cards is much lower. It is no longer the best AI target by a wide margin, though it is consistently still a top earner. At the time of this writing, it is slightly unbalanced in its content, and we will be adding quite a few new DGs in the near future.
Spoiler for Arena:
- Instead of basing arena level and powers on score, there are just two arenas. Every account can submit to both arenas simultaneously.
- Arena 1 is roughly silver. Submitted decks are unupped only. Decks are typically either (a) 110 hp and double draw, or (b) 200 hp and 2x mark, though other builds are possible.
- Arena 2 is roughly platinum. Submitted decks may use both unupped and upped. Decks are typically 200 hp and double draw, though other builds are again possible.
- Submitted decks get a number of "stat points" (A2 gets more than A1). One point buys 55 HP or +1x mark. Three points buys double draw.
- Submitting a new deck pays you some gold. You will get an amount based on how long you left the deck in there, up to 7 days, linearly. Submitting a new deck when your old one is 6 days old is the same amount of profit as submitting a new deck each day for 6 days. You also get money when your deck is played by anyone else.
- Each arena currently holds 20 submissions. This will go up as there are more active submissions.
- Decks lose maxhp as they age like in original. Here, things cap at 50% loss, so no 1hp decks.
- As decks age, they also have an "age tax", which is a negative profit modifier, to reflect the faster battles. It is still a viable grinding target even with the tax.
Spoiler for Colosseum:
- I'm going to go back and forth between saying "colosseum" and "coliseum" because I don't feel like putting the effort in to going through this guide and making them consistent. Please don't worry about pointing out the inconsistency to me. The game calls it "colosseum". The english word is "coliseum". The "Colosseum" is the particular falling-over one in Italy. The generic word that is roughly a synonym for "stadium" is "coliseum". End etymology lesson.
- Coliseum is basically an expanded version of original's oracle false god prediction.
- Speaking of oracle, this seems like a good place to mention you get a free card every day like you do from oracle. It just happens the first time you log on each day (server rollover is 0 GMT) and shows you what card you got on the main menu. You can get a shiny nymph at around the same rate as original's oracle nymphs. While regular nymphs are obtainable through packs, shiny nymphs are only available through the daily card and through reward codes, like in original.
- Coliseum has four events. If you complete at least one of them, you will also get a bonus that grows substantially if you continue completing at least one event every day. Since some events are repeatable until you beat them, it's always possible to continue a streak of daily bonuses.
- All four colosseum events are free to attempt. All four reset daily.
- Novice endurance is three commoner battles in a row. You don't heal between the battles. You can repeat this until you win. Rewards 150 gold.
- Expert endurance is two champion battles in a row. You do heal between the battles. Even still, this is the hardest event. Fortunately, you can also repeat this one until you win. Rewards 500 gold.
- Novice and expert duels are predictions of mage decks and demigod decks respectively. Expert duel is functionally exactly the oracle FG prediction, except with a separate button to access it. We have demigod prediction decks listed on this forum. Duels can only be attempted once per day. They reward the standard rewards for that target plus a significant premium. Novice averages about 125 or so, and demigod closer to 500, plus the card you spin.
- If you successfully complete all four events in a single day, in addition to the individual event rewards, you will also receive a (non-shiny) nymph as a bonus. It doesn't matter how many tries the endurance battles take you to complete, but you will be unable to get the bonus nymph if you fail either of the one-try duels.