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sirteeth · 12 · 10155

sirteeth

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antimatter+chimera alt wincon probably gonna get cut, bringing it down to the pretty size of 40 (and replace a ts with upped pande). Just wanted to keep that cute little gimmick in.

Excessive pc or quantadenial notwithstanding this deck should be pretty much invincible.

Edit:
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midas touch actually turned out to be the best pc, since its so cheap and you want your opponent to deckout. sofo is another consideration. a bunch of cc on a stick cards (especially lobo) can still mean trouble for this deck, but im still of the opinion its op. And yes you can farm demigods with it, although the number of clicks you have to make per game with all the abilities is kind of insane. Estimate 5minutes per god, pretty good winrate, awards roughly 700 electrum each time. handdrill and other things give a lot of choices, so i dont claim to have achieved mastery with the deck yet.
earth and light (and to a lesser degree time and darkness) are the bottlenecks of the deck quantawise, not sure if its worth improving those at the expense of others. Consider running light rather than mark of chroma.
« Last Edit: October 23, 2019, 05:09:22 am by sirteeth »


serprex

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Cool deck. I've run a few variants of this kind of stuff, though not with tess/drill combo


Chapuz

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Naii_the_Baf

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sirteeth

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700 electrum against what foe?

I mean, only one kind of opponent where thats possible, discounting colosseum (maybe arena 2, havent tried it there yet). As I said though the number of clicks you have to make is much higher than what you are used to, so you will almost always get the namesake modifier. winrate against dgs is about 50% or so; felt a bit higher, but not gonna make any bolt claims without proper testing procedure.


Septima Rhay

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Adding a shark of void is an idea to help some games go faster.


Dawn to Dusk

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Fat Necro to post my preferred list. Deckouts are lame so I opt for the damage variant

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Manuel

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i am playing something like this

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i still didn't learn all the fgs and also the new cards, so maybe i will change it, for now:

permameme >> every shield, 1 random freeze is a bless in combo with druid; wanted to used skull shield too but in oetg looks terrible, it takes too much time to kill something
magma >> every other card, if u can't do long farm sessions is better waste more time clicking and get almost 1000 electrum than do 2 matches
water pends looks gimmick but they can fuel easier perma and help keep getting water quanta for magma

tried to support druids with ee and other aoe spells but u need to draw them at the best moment, otherwise is a wasted slot

for new players, this is what u get with a 500hp em

« Last Edit: April 08, 2021, 06:17:30 pm by Manuel »


Manuel

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i am having really good results with this

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pulvy  is so important against some dg that i don't remember the name, like the one who can steal or copy hand drill or the guy who lock u with the new time weapon, it can be a wincon even without having a real one

almost same for gaian, i know she saved me so many times, pandememe can be dead in lategame and i will try to optimize these 2 slots; i know 5 creatures is more than enough, i always have a decent chance to get out a shaman the first time i use tesseract, ferro golem is cool but it takes a slot

skull shield overall is a lot faster than perma, dropped 2 water pends for 2 aether because now it requires a lot more aether quanta, dropped 2 magma because with some luck i can least get 700 electrum


serprex

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Threw this together after seeing trtl post a screenshot of winning vs a DG with tessdrillsharkshaman


trtl

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Took @Serprex 's list and have been farming demigods with it, tweaking as I go.

I cut the Hope package, because it always seemed like I already had locked out the opponent by the time I got Blood Moon, Hope, and enough creatures on board to make the Hope relevant.

I've been going back and forth on Pulverizer and Shard of Focus, shard is a bit more clunky since it's 3 uses only, and sometimes you pull it early with tesseract when all you want is more shamans. On the other hand, it's cheaper to activate, and when you do need it, you can find it relatively easily with Tesseract.

The deck's really fun to farm with because games look very different. Am I going to spam out 10 shamans, 10 sharks and wait for my opponent to die? Am I going to lock my opponent out with Otyugh or Pulvy/Shard? Am I just going to deck my opponent?

I probably should find room for a second magma, but not sure what to cut yet.


Elemensch

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I probably should find room for a second magma, but not sure what to cut yet.

Cut one of the Shaman, you have Hand Drills to put them back in.