oEtG Forum

Starters

cg · 7 · 10113

cg

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In order to improve the very early game experience, and in order to improve the playability of the starters and the balance between different starters, I would like to alter the starter selection. Players will continue to choose an element to start with, but each element will now begin with three different starter decks, as well as a customized amount of additional starter packs in order to ensure very similar total starting wealth between the starters.

The first three quickload deck slots should be populated with a mono, a duo, and a quad (using the quad pillars) built for each element, with slightly different playstyles. Each deck should be effective vs commoners (unmodified) but still be able to be readily improved. To that end, no more than three copies of any individual card is used in any deck, and the decks are designed to be relatively understandable to a new player, while displaying some slightly more complex strategies than simply playing creatures and counting to 100. Broadly speaking, the decks should progress in complexity as they add elements, but all three should still make sense to someone with no background.

In addition to the three starter decks, each choice will begin with some bonus starter free packs (as they do now), but going forward, the number and type of starting packs will vary between the starters, in order to balance both the total wealth value and the quantity of commons and uncommons in each starter. There should be no significant wealth advantage between any of the choices, and as all three decks should be able to defeat commoners, there should be no substantial difficulty difference. Additionally, all choices should start with a broad enough cardpool to allow experienced players to build their own customized decks right after creation.

Aside from the 12 element-specific starter choices, there should be two additional choices. There is no longer a chroma starter, as all starters have enough cardpool to build a rainbow. The first of the two additional choices is "build-your-own", which works as the current "random" starter works (no pre-built starter decks, instead receive 6 free bronze packs and 6 free silver packs), though I would like to rename it from "random" to "build-your-own" and change the icon from the question mark to something else (exclamation point icon perhaps, or the gold icon, or something else). The second is "random" with the question mark icon, which will now mean "choose from one of the other 13 options randomly".

With regard to total wealth value of the starters, all of the new starters (plus their balance packs) have a wealth value of less than one bronze pack away from the wealth value of the current build-your-own starter (i.e. 240 gold). The data in the next post will reflect this. I propose, in addition to the packs noted in the next post, all new accounts going forward receive an extra (free, account-bound) bronze, silver, and gold pack. So, build-your-own would receive 7 bronze, 7 silver, and 1 gold, and each starter discussed in the next post would receive one more bronze, silver, and gold than indicated. This would increase starting (account bound) wealth by 100, and I am recommending it due to having minimal impact on wealth in the long term, while being a good way to highlight the expanding card pool to new players.
« Last Edit: February 15, 2015, 01:14:42 am by serprex »


cg

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Spoiler for Entropy:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 3
Silver Packs: 3

Commons (counting packs): 63.975
Uncommons (counting packs): 27.35
Rares (counting packs): 0.675

Wealth (counting buy value of packs): 242.125

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Gravity:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 3
Silver Packs: 2

Commons (counting packs): 62.2
Uncommons (counting packs): 28.35
Rares (counting packs): 0.45

Wealth (counting buy value of packs): 238.5

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Life:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 3
Silver Packs: 3

Commons (counting packs): 63.975
Uncommons (counting packs): 27.35
Rares (counting packs): 0.675

Wealth (counting buy value of packs): 242.125

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Water:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 5
Silver Packs: 1

Commons (counting packs): 69.525
Uncommons (counting packs): 29.25
Rares (counting packs): 0.225

Wealth (counting buy value of packs): 246.125

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Air:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 4
Silver Packs: 1

Commons (counting packs): 60.975
Uncommons (counting packs): 29.8
Rares (counting packs): 0.225

Wealth (counting buy value of packs): 237.5

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Darkness:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 5
Silver Packs: 1

Commons (counting packs): 71.525
Uncommons (counting packs): 29.25
Rares (counting packs): 0.225

Wealth (counting buy value of packs): 248.875

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Death:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 1
Silver Packs: 4

Commons (counting packs): 58.65
Uncommons (counting packs): 27.45
Rares (counting packs): 0.9

Wealth (counting buy value of packs): 242.25

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Earth:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 5
Silver Packs: 1

Commons (counting packs): 73.525
Uncommons (counting packs): 27.25
Rares (counting packs): 0.225

Wealth (counting buy value of packs): 241.625

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Fire:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 1
Silver Packs: 5

Commons (counting packs): 60.425
Uncommons (counting packs): 27.45
Rares (counting packs): 1.125

Wealth (counting buy value of packs): 250.875

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Light:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 2
Silver Packs: 3

Commons (counting packs): 58.425
Uncommons (counting packs): 27.9
Rares (counting packs): 0.675

Wealth (counting buy value of packs): 240.375

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Time:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 3
Silver Packs: 3

Commons (counting packs): 66.975
Uncommons (counting packs): 26.35
Rares (counting packs): 0.675

Wealth (counting buy value of packs): 241.25

Full Starting Cardpool
Spoiler for Hidden:
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Spoiler for Aether:
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Packs and Stats
Spoiler for Hidden:
Bronze Packs: 2
Silver Packs: 4

Commons (counting packs): 59.2
Uncommons (counting packs): 27.9
Rares (counting packs): 0.9

Wealth (counting buy value of packs): 244.875

Full Starting Cardpool
Spoiler for Hidden:
0250502532016200162102626014se0361p0362a0361q0262d0361t0361s0261v0252o0152i0152p0252r014sg0255q0256b035rt0261r
Spoiler for Side-by-side stats comparison:
Code: [Select]
starter decks only free packs          with packs wealth w/packs
wealth common uncom bronze silver common uncom rare packs cards
ent 122.125 27 17 3 3 63.975 27.35 0.675 242.125 244.965625
grav 143.5 28 21 3 2 62.2 28.35 0.45 238.5 240.775
life 122.125 27 17 3 3 63.975 27.35 0.675 242.125 244.965625
water 146.125 19 24 5 1 69.525 29.25 0.225 246.125 248.596875
air 152.5 20 25 4 1 60.975 29.8 0.225 237.5 239.590625
dark 148.875 21 24 5 1 71.525 29.25 0.225 248.875 251.346875
death 127.25 38 15 1 4 58.65 27.45 0.9 242.25 244.89375
earth 141.625 23 22 5 1 73.525 27.25 0.225 241.625 244.096875
fire 110.875 37 12 1 5 60.425 27.45 1.125 250.875 254.084375
light 132.625 31 18 2 3 58.425 27.9 0.675 237.625 240.084375
time 121.25 30 16 3 3 66.975 26.35 0.675 241.25 244.090625
aeth 114.875 29 15 2 4 59.2 27.9 0.9 244.875 247.9
"Starter Decks Only" section shows just the wealth value and card counts for the card pools without considering extra starter packs.
"With Packs" section shows expected number of cards after using starter packs while taking into account chance to upgrade rarity in packs.
"Wealth w/ Packs" section shows wealth calculated in two different ways: "packs" uses the gold value to buy the bonus starter packs, while "cards" uses the expected wealth value of cards that come out of the packs while taking into account chance to upgrade rarity.

Remember that all stats included anywhere in this post do not count the additional one bronze, one silver, and one gold pack that all new accounts should receive.
« Last Edit: November 13, 2015, 04:29:09 am by serprex »


Chapuz

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So interestig way to start.
What about making the quad decks a bit more powerful on purpose? So new players somehow learn "use many elements!" From the very beginning


cg

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What about making the quad decks a bit more powerful on purpose? So new players somehow learn "use many elements!" From the very beginning

I disagree with your premise. I don't think people should be funneled into using more elements as the correct way to go. I think having three different styles of deck (mono, duo, quad) of roughly equal power displays that there's multiple options on how to do things that work, and lets them sample the options to find which one they prefer instead of seeing that one style of deck performs much better so that must be the right style of deck.

I mean, whether I actually succeeded in making 36 exactly equal to one another decks is certainly up for debate (and unlikely), but at a principle level at least, that's where my opinion on the subject lies.


cg

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Stats and comparisons have been added to the second post. The first two posts are now complete, notwithstanding correcting the transcription errors that I'm sure I made while putting together the posts.


serprex

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Spoiler for light changed:
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014sg014tb0352t025bu025c0035l9015lc015ld035lj015le015lo015m0035lf025lt035lb035lm015m1015lv015ln015ll035lk025la015ot015og035ok015oe015ou025v3
-2 heal, -drainlife, +cock

Spoiler for death changed:
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-pande, -bonewall, -ouija, +skullshield, +dragon, +disc

Spoiler for earth changed:
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0156502591035930359402595025960159803599014sg014t50256b0355r0358t0258s0258q0159i0258r025fi025fa015ia015ie015i9015og015on025om
Haven't changed, not sure if earth quad is so bad, but -3 thunderstorm -flood +toadfish +2 gas +purify

cgedit: op updated
« Last Edit: November 13, 2015, 04:16:46 am by serprex »


serprex

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Decks in this thread have been updated with a couple adjustments: https://github.com/serprex/openEtG/commit/48d339f3dfe3a2cc476612fc56d369767b343f50

Went in expecting to fix monoentropy, but turns out monoentropy isn't that bad. I just happen to play it a lot because it's the default element

But airquad was broken, slower than the rest by nearly 5 ttw, so tuned up some decks that were over 10ttw vs goldfish
https://docs.google.com/spreadsheets/d/1jUuch2reMQ0mEL9uf6N93rUjgJVMngnfZdCJ9TPuzdQ
« Last Edit: January 31, 2024, 04:48:38 am by serprex »