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Nerf Chaos Mantle [implemented]

serprex

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On evade:
Fog Mantle costs 2
40% evade is seen as ~1.5DR
1.5/.4 is 3.75

Dusk Mantle costs 5
Titanium Shield costs 4
Half of 3.75 is 1.875

So Fog is very efficient. Dusk Mantle costs more than 2DR, so we'll compromise & say evasion is worth DR in terms of a 4 attack minion
25% of 4 is 1. Chaos Mantle should cost the same if it were a 1DR shield with no evasion

vs Thorn Shield
Plague is an overpriced (because Death CC is expensive) 2 quanta spell (we're using upped because pande unupped targets own field)
75% of 2 is 1.5. So we'll say Thorn Carapace procs a 1.5 costing mass CC
25% of 5 is 1.25. Since plague is overpriced, this is rather comparable to Thorn Carapace
33% of 5 is 1.66. Fire Shield is weird. Potentially Life's shield is costlier because a CC shield without damage mitigation needs healing to support. Entropy has in element stall through Antimatter. Evasion is mitigation. Arguably Chaos Mantle is better than pande because chaos mantle synergizes with antimatter while pande & antimatter are quite opposed
50% of 2 is 1. This is viewing Fire Shield compared to Thunderstorm. Somewhere there's the annoyance of linear comparisons being highly inaccurate
Also I didn't consider base value of a card. Which makes cheap mass CC more efficient than listed

I view chaos mantle closer to thorn than fire shield because it's effective against sturdy creatures

This means Chaos Mantle is comparable to a 1DR thorn carapace. A 1DR thorn carapace costs 7 upgraded. Shields get +2 bonus when upgraded. Chaos Mantle unupped costs 7 when comparably it should cost 9

Having a shield cost 9 seems extreme. Should procrates be reduced?

Previous discussion: http://oetg.boards.net/thread/26/chaos-shield

kirby suggested evasion only existing on upgraded (upgraded then costs 6 or 7)

Quote from: cg talks in his sleep
16:01:53 Guest_cg: drop evasion from both upped and unupped; reduce cost to balance
16:02:26 Guest_cg: can make the cc effect be processed before creature damage is processed if it isn't already, which gives it an evade rate
16:02:41 Guest_cg: except that probably shouldn't happen
16:02:46 Guest_cg: because then fire shield should work that way
16:03:07 Guest_cg: so yeah just drop the evade rate entirely and reduce cost to wherever it should be and have it just be a cc shield instead of a cc shield *plus* an awesome shield
« Last Edit: August 12, 2015, 08:37:39 pm by serprex »