Elements with only 1 weapon still:
![Aether :aether](http://etg.dek.im/forum/Smileys/default/aether.png)
idk. Potentially the long suggested mechanic of "target card is played for
![Entropy :entropy](http://etg.dek.im/forum/Smileys/default/entropy.png)
/
![Chroma :chroma](http://etg.dek.im/forum/Smileys/default/chroma.png)
quanta, can only target cards you'd be able to target"
![Life :life](http://etg.dek.im/forum/Smileys/default/life.png)
common CI&A theme is damage that scales with creature count. Preferably the weapon would be for stallier creature spam, so long sword or staff would still be optimal in alphabond
![Air :air](http://etg.dek.im/forum/Smileys/default/air.png)
some form of soft pc, perhaps? ie return target permanent to opponent's hand
![Time :time](http://etg.dek.im/forum/Smileys/default/time.png)
is currently at a point where it's fringing on OP. Time Barrier synergy should be avoided. Which means avoid SoR-ish active because Golden Nymph
![Aether :aether](http://etg.dek.im/forum/Smileys/default/aether.png)
the proposed
![Entropy :entropy](http://etg.dek.im/forum/Smileys/default/entropy.png)
cost mechanic works for aether too. As would SoRish things. Not sure, will ponder. Extreme idea: convert all aether quanta into quanta of target element.
AlsoAfter this I'll take a closer look at Odin's weapon brawl series