The idea is cool, but I soon feel bored on this deck. Here, regardless of poor draw. I do not like it because it is too easy to build a super strong defense that counters everything, expecting those cards counter against it. I mean... the border, either counter or not, seems to be too determined.
This fits the idea that a weakness a deck can have is being one dimensional, but a lot of optimized decks end up being one dimensional for higher tiers of AI since in that meta you can't afford inefficiency. That's generally how I feel about geodiss/dispmeta decks, they have their big trick, but that trick needs to pay off
I've generally tried for openEtG to not end up with a meta of these sorts of decks, but it's a bit inevitable. A recent case of that was when I was comparing speedfungus to
bobbit fungus, where the latter has a lot more decisions it can make & adapt with