gonna keep all my UI mockups in one place for now at least
Spoiler for visual indicators of how many more cards will fit in each hand (so you don't have to count):
would make it easier to see at a glance whether you'll get your quanta's worth out of a SoB, fractal, etc
several different ideas:
- wireframes (matching existing ui)
- corner "cradles" reminiscent of og elements
- "trays"
- "shelves"
- skeuomorphic "divots" for the cards to sit in
- abstract (gradient "shadow")
- not sure how to make more realistic-looking ones except by editing the background image and i'm not really up to that task atm
- card "ghosts"
Spoiler for this is the idea i thought of first and honestly i don't think it works too well:
- i feel like cyan is a good color to represent "theoretical future cards"
- different style
Spoiler for gradient/shadow deets:
.emptyslot>div {
box-shadow: inset 0 0 8px rgba(0, 255, 255, .3);
background-image: linear-gradient(rgba(0, 255, 255, .2), 40%, rgba(0, 255, 255, 0));
}
- beige stands out better from the various effect backgrounds and also seems like a good color for "theoretical" cards
but, any single color is going to have the problem of blending in with certain cards, which is a major reason i think "wireframes" and "divots" work better than "ghosts". not to mention the tangent issue with the card backside art (could be fixed by adjusting the card spacing, but like, why)
« Last Edit: September 27, 2024, 06:10:44 am by cobalt phrase »