So, there's this interesting idea of removing "RUSH, SPEEDMASTA, TTW" as the core meta of PvE, and this is done with giving bonuses for doing other things that suggest making decks of other metagames. The bonuses gained are said in the winning screen, hopefully with a pretty green tick.
Here are my ideas and suggested multipliers:
Winning conditions for additional bonuses:
- Elemental Mastery: Win with max HP - 50%
- Toxicity: Your opponent dies form poison (any poison) - 25%
- Even more toxic!: Your opponent dies from a non-common poison - 25% (adds 25% to Toxicity)
- Deck out: Win by decking your opponent out - 50%
- One Turn Kill: Win by sending your opponent from max HP to zero in the last turn - 25%
- Double kill: Win with at least 100% damage on excess (this means, if your opponent has 10 Max HP and you he ends with -10, you get it anyways) - 25%
- Oh Baby Triple - in with 200% damage on excess - 25%
- Fancy killer: Kill more than 5 creatures form the opponent. - 25%
- Waiter: Win with no remaining cards in your deck - 25%
- Drainer: Drain 10 or more quantum during the game - 10%
- Ground holding: End the game with more than 10 permanents (so, a used sundial doesn't count) - 15%
- Creature domination: End with 2x or more creatures than your opponent - 10%
- All in one: Spend quanta of the 12 elements. - 10%
- Godlike: Don't take any damage in the whole game - 75%
- Weapon Master: Play at least 3 weapons - 10%