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Spite of Vengeance

Dawn to Dusk

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its fast when it wants to be

very fun
« Last Edit: January 12, 2015, 03:34:28 am by Dawn_to_Dusk »


serprex

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I think you found a bug

This doesn't work with Spark. It only works because the spite dies multiple times (each time it attacks, the next writ causes it to attack, then pro0'cing another death effect, until all writs have proc'd)

Most OP thing I've found
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« Last Edit: January 12, 2015, 09:18:14 pm by serprex »


OdinVanguard

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Does envenom help at all in here? Also, bonewalls might be good since multi death effect is a nice synnergy there:
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Best record for mage kill is 8 turns on this one.
« Last Edit: January 13, 2015, 02:50:30 am by OdinVanguard »


OdinVanguard

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036ts036ve066u3046ud0371m0171p0271b0174a047dv047kg027qh018pk

I'm still a little short on some upped so I ran the above deck for 10 minutes of champ grinding.
I got an OEUI of 17.2 gold per minute (or .287 gold per second)


Lost in Nowhere

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Putting in two or three momentum wouldn't hurt, plus it lets it get past annoying shields.


kirbylover314

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No idea how to use the spreadsheet, so if someone more intelligent than I can figure this, that'll be great

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Spoiler for Results:
2,Tammi,W,11,13000,53,100,63,0161r,5,2,0.075
2,Brendon,W,12,15784,50,100,67,017dp,8.25,3,0.15
2,Gord,L,18,13483,-4,100,-10,-,0,0,0
2,Ronald,L,17,24692,-26,100,-10,-,0,0,0
2,Stormy,L,22,34695,100,100,-10,-,0,0,0
2,Yuriko,W,15,18786,75,100,64,014vt,5,1,0
2,Rocky,W,16,22266,91,100,72,015it,5,2,0.075
2,Martina,W,17,17167,27,100,60,015lg,5,3,0.15
2,Gord,W,17,19281,92,100,83,015ie,5,4,0.225
2,Murray,W,14,17511,91,91,88,015va,5,5,0.3
2,Evan,L,17,15889,-8,100,-10,-,0,0,0
2,Monroe,L,14,16346,-11,100,-10,-,0,0,0
2,Ren,W,30,24921,48,100,57,017e5,180,1,0
2,Margie,W,13,13742,73,100,63,015c9,5,1,0
2,Rocky,L,22,19846,-3,100,-10,-,0,0,0
2,Brendon,L,19,38240,69,100,-10,-,0,0,0
2,Ronald,L,26,34320,-109,100,-10,-,0,0,0
2,Pariah,L,15,29731,-13,100,-10,-,0,0,0
2,Monroe,W,15,17256,90,100,67,017dl,30,1,0
2,Pariah,W,12,18015,37,100,59,0162a,1.375,2,0.075
2,Ronald,L,18,13977,-1,100,-10,-,0,0,0

Two loses to human error.


serprex

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The deck I posted is capable of 3ttw vs mage. Slowing down ricotempering with bonewalls & envenom is the wrong way to go. Momentum has merit, since procrast/iceshield both completely shutdown the attack chain (tho note that freeze can be fought off with tempering)

Any improvement should be by sitting down & finding the exact ratio of cards that give the highest chance of an ideal opening hand

CG was fleshing out a bonewall duo with blessing/sader. Unfortuantely there was a bit of a bug that was stopping BW from gaining charges with writ in play, but that's been fixed

On trying to increase odds of having ideal opening hand, I'm thinking the refinement is
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An ideal opening hand is 3 pillars, 1 SN, 1 rico, 1 spite, 1 tempering, 1 writ into another SN/tempering/writ combo. Inno allows this to happen in 2 turns

This makes for 26 damage on first turn, & 69 on the next. If inno can dig up an extra rico, or SN with tempering or writ, that'd be enough to win on second turn

Spoiler for cg figured out FTK if we assume good RNG & run at least 3 inno:
1958 cg play 3 towers, then SN, then inno a junk, play 2 more SNs and a rico, inno another junk, play spite and two tempers, inno yet another junk, play a third temper and three writs, win
1958 cg have not factored in supernovae
1958 cg but not counting singularities that's 132 damage
1958 cg at no point does that take you over a full hand or under an empty hand
1959 cg uses a total of 3 sn, 1 rico, 1 spite, 3 temper, 3 writ, 3 inno
1959 cg plus 3 towers and 3 junks

Which can be achieved by apply -rico -spite +2 inno to above deck. Much less stable then
« Last Edit: January 13, 2015, 09:21:03 pm by serprex »


OdinVanguard

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serprex

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