oEtG Forum

Vandalism

OdinVanguard

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  • ... Oxidants happen...


Because thugs and goons get bored sometimes...

Mass PC chaos. Could probably fit in Entropy or Fire elements just as well.

The effect applies to BOTH players and lasts 1 turn (as usual for spells).


Chapuz

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Suddenly  :darkness based SN grabows.
"All  creature attacks destroy a random permanent for one turn. Absorb remaining  :darkness"

Seems abusable with something, it's impossible to recover from sudden 5-6 permanents destroyed.
Devourers + Vampires + Eclipse would be insanely more powerful and boring


OdinVanguard

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    • Posts: 547
  • ... Oxidants happen...
Suddenly  :darkness based SN grabows.
"All  creature attacks destroy a random permanent for one turn. Absorb remaining  :darkness"

Seems abusable with something, it's impossible to recover from sudden 5-6 permanents destroyed.
Devourers + Vampires + Eclipse would be insanely more powerful and boring
^True, but this is double edged too. The opponents creatures get to punish you likewise on their next turn.


Dawn to Dusk

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  • The Original Materialist
salvagers

+4|+4 a turn with perms in hand

adren

4 perms destroyed each turn per creature


OdinVanguard

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  • ... Oxidants happen...

Chapuz

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I would like to see it ingame. If it's proven too powerful, something can be thought to be done.
Also Georess butt-saver synergy as shield
« Last Edit: March 27, 2015, 10:10:49 am by Chapuz »