--Optional--
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Mad Scientist / Insane Scientist
Cost: 4
/ 5
Stats (if creature or weapon): 0 | 1 / 0 | 2
Ability(ies):
- mutation: " 1 : same as fallen elf"
- improve: " 1 : same as fallen druid"
simply put I don't want to have to make all my mutation decks start on a life/entropy or time/entropy basis. Also I just feel like a mad scientist themed card is inorder.