Dire Rhino / Pygme Rhino
Cost: 7
/ 4
Stats (if creature or weapon): 7|6 / 6|4
Ability(ies):
- unupgraded: "Trampling: Attacks damage the creature in the opposing slot. Overkill damages opponent.
Charge: Move to new slot." - upgraded: "Trampling: Attacks damage the creature in the opposing slot. Overkill damages opponent.
Charge: Move to new slot."
With all the ferocious beasts in life, at least one of them should be able to beat the tar out of enemy creatures.
Here you go.
Overkill damage will bypass shields.
Stats may need some adjusting since this ability could be a potentially very potent CC option.
The charge ability is left open ended a bit. Ideally, the player would be able to pick a slot for the Rhino to go into. If this is too powerful in conjunction with trample, then the slot movement could just be random instead.