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Otyughs chow down on fungi to grow tougher (and eat any annoying enemies if needed)
Inertia and lockets + mark provide more than enough power to gravity once things get rolling.
Empathic bond and repulsors should provide enough stall potential to eventually overwhelm the opponent with fungi, beefed up togs and of course, lots of poison.
Slower than some speed fungi, but has nice CC capabilities thanks to togs.
May be good to add in SoFo if PC is a concern.
Despite relatively small size, deck out is not really a problem since poison ramp with 4 togs plus a swarm of decent hitting creatures is usually enough to break enemy stalls.