--Optional--
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Void Annihilation / Void Annihilation
Cost: 14
/ 12
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Opponent discards 1 card from their deck for each void creature or permanent you own. Consume remaining ."
- upgraded: "Opponent discards 1 card from their deck for each void creature or permanent you own. Consume remaining .”
Darkness coupe-de-ta mill spell based around creatures and permanents with the “void” ability.
In this case, “void” refers to any mechanic that drains maximum health from a player.
This includes pretty much everything that has the word “void” in its name:
-Shark of Void
-Shank of Void
-Void Shell
-Shard of Void
At maximum it can pull off a 31 card mill, which should practically be a guaranteed OTK in normal PvP and low level PvE…
Of course to do so requires 6 shards of void, a shank of void, a shell of void, and 23 sharks of void. This would also require a way to replicate sharks (fractal, mito, reinforce) which necessitates a duo.
If you have all that out, you’re probably about to win anyway, so I don’t think this scenario is really a balance issue.
In most cases it will probably end up resulting in about 4 to 8 cards milled.
E.G: 3 shards, 3 sharks, the shank, and the shell, or
1 shard, 1 shark, shank, shell
The maximum that can be pulled off without multi quanta requirements is 13.
6 sharks, 6 shards, 6 shanks (flown with AW), the shell.
Again, this is not likely to be seen to you are about to deckout anyway, so there shouldn’t be a problem.
If anyone would like to look into balancing further, that would be helpful here… it seems a little tricky to balance well.