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Messages - teffy

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1
Hello, I have a question again. Is there a list of all the %-bonuses you can get after winning?

2
Hello. It has been a long time, since I have been here.

I wondered, if the game still has a sandbox/trainer mode. Does it have one?

3
What does "open to the world" mean ?
I`ve also noticed, that this topic exists in the forum.

4
Similar to the original forum, we should have individual threads for the cards. They should also track the card changes.
If that seems to be too much work, maybe only for non-vanilla cards.

http://elementscommunity.org/forum/cards/

5
Aether / Re: Tesseract
« on: May 04, 2015, 07:41:49 pm »
What happens, if the deck does not have creatures ?

6
New Card Suggestions / Re: Death from Below
« on: April 28, 2015, 10:34:44 am »
I think it is a nice idea and it has combos with "Tunneling", "Sinkhole", and the burrowed creatures, which are probably not used very much. And it´s a card which doesnt seem OP to me. I`d like to see it ingame-

Which one is the ability of the upgraded card? The card text and your description are different...

7
Hello,
I asked myself: "What is the best card buying strategy, if you want to get 6 upgraded copies of each card as efficient as possible": Here are my ideas:

1. There is no randomness involved, to get nymphs in card packs. If you want nymph X, you can simply buy one.
If you want to get extra nymphs in Collosseum, don`t buy too many extra nymphs, or you "waste" the random nymphs.
(You get one random nymph, if you win all Collosseum levels. You always get the nymph color you want in bazaar)

2. The game has actually 12 shards, 42 rares, 113 uncommons and 134 uncommons (pillars and pendulums excluded). That means ~2,7 uncommons per rare card and ~3,19 commons per rare card. You get 4 commons, 3 uncommons, 1 rare card and 1 shard in a shard pack. 3 commons, 4 uncommons, 1 rare in a rare pack.
That means, that even if you only buy shard/rare packs - commons and uncommons are overrepresented in these packs, so there`s almost no need to buy silver packs and bronze packs except to boost your deck building possibilities fast. Buy shard packs (Platinum) first, then rare packs.

Rares are underrepresented in shard packs, so buy shard packs (Platinum) first. On the long run, you need them anyway to complete your collection.

3. Rare cards are not equally distributed over all elements (Death has 2, Time has 5). Uncommons and commons have a better distribution. Elements do not have the same number of cards. Buy rainbow packs. Also remember: You can`t buy packs with the color "Other".


4. New cards will be underrepresented in your card pool. So buy the "recently released packs", to get needed copies until you have an average number of copies of the new cards.

5. You can use colored card packs and trading to solve the "collector`s problem" - to get the last copies of desired card X.
Who wants to waste many rainbow platinum packs to get the rare cards of the last few colors ? In an late game stage, colored packs may become useful.

6. Strategies could be slightly adjusted, because card packs have a chance to give "higher tier" cards.
 
What are your ideas?

8
General Game Discussion / Re: Minor Features Wish List
« on: March 26, 2015, 02:24:44 pm »
Feature Request:
It is marked with a special color, when you have >=12 cards of a kind, however, the difference of the colors is very small. Please make it more noticeable.

9
Fixed Bugs / Re: Settings button doesn`t work
« on: March 23, 2015, 08:04:36 pm »
Solution accepted

10
General Game Discussion / Preloaded art setting - reduce loading time
« on: March 23, 2015, 05:43:24 pm »
If you click "preload art" you waste a lot of bandwith and loading time getting all these card art with separate "GET- Requests" - all card arts are requested as single files.

Using sprites like http://etg.dek.im/assets/atlas.png could help.

11
Fixed Bugs / Game doesn`t work in Internet Explorer 9 and below
« on: March 23, 2015, 05:31:18 pm »
I think it happens because of missing HTML5/CSS3 Features, which can probably be added with the Modernizr/Selectivizr JS-Scripts.

My employer develops websites down to IE8 (limited support) - some operating systems have it as the preinstalled browser.


12
Fixed Bugs / Settings button doesn`t work
« on: March 23, 2015, 05:06:12 pm »
The settings button (ingame) doesn`t work:

Error:
TypeError: exports.domDiv is not a function, http://etg.dek.im/etgify.js, 7208, 0, TypeError: exports.domDiv is not a function
Tried in Firefox 36.0.4, Chrome

It may be related to a fixed bug:
http://etg.dek.im/forum/index.php?topic=438.0

13
Decks / Re: Demigod Prediction Decks
« on: January 12, 2015, 12:01:21 am »
Atomsk
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Nymphs are the main card of the deck and the key card. Antimattered vampires deal damage to the enemy (same for dagger)
 The enemy has no creature control. Antimatter can be used, if the enemy plays a bit much in first turns. Dragons speed things up. It is not a perfect distribution of cards, but works.

14
General Game Discussion / Re: Minor Features Wish List
« on: December 29, 2014, 01:49:34 pm »
1. An arena deck test button

15
General Game Discussion / Re: Minor Features Wish List
« on: October 04, 2014, 11:43:57 am »
- In the sell/upgrade screen:
A new color for: More or equal than 12 copies (These cards can be upgraded without losing unupgraded copies for deck building)


- Deck Building:
Exit without save (so imported decks are not saved, when I use a slot to view them)

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