oEtG Forum

Tidal Healing

serprex · 10 · 9393

serprex

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:gravity spell, all aquatic creatures gain "heal owner 1 per turn, 2 if flooded" or (2/3)
« Last Edit: February 15, 2015, 06:41:54 pm by serprex »


Chapuz

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Syniergies with...?
1-2 HP isn't that much and sounds weaker than bonds


Lost in Nowhere

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serprex

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Factors on whether to be 1/2 or 2/3 relate to whether the effect stacks. Interaction with malignant cell threatens to make a faster patcell that is PC immune. Finding the best implementation that draws away from malcell combo is preferable


Fippe94

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Shinki12345

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I prefer non-stacking

I dislike non-stackables unless they are uber-good like shields and weapons.


Chapuz

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Factors on whether to be 1/2 or 2/3 relate to whether the effect stacks. Interaction with malignant cell threatens to make a faster patcell that is PC immune. Finding the best implementation that draws away from malcell combo is preferable
PatCell with this would start slower, as new cells don't get the skill and old ones lose theirs. It would have to be casted with 23 cells on the field.

Ssso I don't find it any useful


timpa

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The old ones wouldn't lose mitosis. We can have more than one active.
:chroma :gravity :time


Dawn to Dusk

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OdinVanguard

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Interesting... malcell is the obvious combo here. I wish there were a way to make creatures gain aquatic. Without that, getting ahold of enough aquatics is tricky.
Would it be a foul to make blob aquatic? (i.e. the thing that the grav deployer spits out)