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Pandemonium 3.0

serprex

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Pandemonium 3.0

Apply a random effect on every card in play or any hand. All existing effects are possible. Removes cloak.4


So we all know how well Pandemonium 3.0 is when it's being used by the AI, but we're a bit lacking on how one is supposed to play with it while lacking an RNG oracle (previously brought it up in innorico)

It has a place in Entropy rushes with a single copy in case you're losing damage race & need a hail mary
Mixing a variety of pillars increases odds of landing NT on a pillar

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This goes all in on getting the nuts on a mutant or RT'd skelly or buffball or jellyspam etc. It's still able to deck out opponents since your hand empties pretty fast

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This attempts to either have pande3.0 prevent either player getting a board & letting poison get the eventual result, or mill happening. This is the weakest of these decks

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This tries to ensure taking the lead for deck out while being able to setup a defense

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Rustler buff opens up pande3life decks, wolves & heals are other contenders for good life cards for pande3
« Last Edit: May 16, 2023, 07:37:27 pm by serprex »