Event: Affinity
art by: saelPlayers
sign up and announce their chosen affinity from:
1. Chroma
a. 6 upgrades in deckbuilding
b. Deck may contain up to 50% of a single element
2. Cardinal
a. 15 upgrades in deckbuilding when 100% cards in deck are "in-element"
b. In-element cards are from Cardinal elements {Aether, Entropy, Gravity, and Time} and Chroma cards
c. Lose 2 deck upgrades per card that is off-element (i.e. 30 card deck with 7 off-element cards will be reduced to 1 deck upgrade)
3. Material
a. 15 upgrades in deckbuilding when 100% cards in deck are "in-element"
b. In-element cards are from Material elements {Air, Earth, Fire, and Water} and Chroma cards
c. Lose 2 deck upgrades per card that is off-element (i.e. 30 card deck with 7 off-element cards will be reduced to 1 deck upgrade)
4. Spiritual
a. 15 upgrades in deckbuilding when 100% cards in deck are "in-element"
b. In-element cards are from Spiritual elements {Darkness, Death, Life, and Light} and Chroma cards
c. Lose 2 deck upgrades per card that is off-element (i.e. 30 card deck with 7 off-element cards will be reduced to 1 deck upgrade)
5. One of the 12 elements
a. 12 upgrades in deckbuilding
b. Minimum 50% cards in deck must be in-element
c. Chroma cards do not count as in-element
Other deckbuilding notesa. Any mark may be used
b. Players have default 5 minutes in between games unless otherwise agreed between both opponents
BansPlayers choose 3 cards that are banned from ALL opponents’ decks during matches against them unless the opponent protected the banned card; cannot ban a pillar or pendulum; event organizer will post bans publicly after sign-ups are over
ProtectionsPlayers choose 1 card that is protected from ALL opponents' declared bans; event organizer will post protections publicly after sign-ups are over
Examples of Legal and Illegal DecksSpoiler for Example Decks:
Affinity: Spiritual
Protection: Nightmare
Opponent: Fire {Bans Mirror Shield, Fractal, and Innovation}
100% from spirituality elements? Yes. Note that the Chroma cards, quantum pillar and tower count as in-element for quad players.
Any banned cards in deck? No
No more than 15 upgrades? Confirmed. Chroma cards are in-element and allow full 15 upgrades for quad players.
Deck is LEGALAffinity: Spiritual
Protection: Bone Wall
Opponent: Cardinal {Bans Shard of Divinity, Steal, and Adrenaline}
100% from spirituality elements? No.
Are upgrades accurately reduced for each off-element card in deck? No. There are 5 off-element cards in the deck, so 10 reduced upgrades. There should be a max of 5 upgraded cards in the deck.
Any banned cards in the deck? No. Even though Poison is banned, Arsenic and other poisonous effect cards may be used. The specific death card, poison, is banned for this match.
No more than 15 upgrades? Confirmed.
Deck is ILLEGALAffinity: Entropy
Protection: Discord
Opponent: Chroma {Bans Black Hole, Miracle, and Shard of Freedom}
At least 50% from Entropy? No, unfortunately, only 14/30 (46.7%) cards in deck are from entropy. Chromas cards are not in-element for mono affinities. Even if SoSe gives you enough Entropy cards so you end up playing more than 50% entropy cards, it is still illegal. Must start with 50% entropy cards in deck build.
Any banned cards in the deck? No. However, note if Shard of Serendipity gives you any of the opponent's banned cards, you MAY play them (and perhaps note after the game it came from SoSe).
No more than 12 upgrades? Confirmed. If your opponent notices more than 15 upgrades, note that you are playing SoSe.
Deck is ILLEGALAffinity: Earth
Protection: Earthquake
Opponent: Time {Bans Fire Bolt, Sapphire Charger, and Earthquake)
At least 50% from Earth? Yes, 38/50 (76%) cards in deck are from Earth
Any banned cards in the deck? Yes -- Earth quake, however, your protection allows you to play it anyway
No more than 12 upgrades? Confirmed.
Deck is LEGAL MatchesOpen rounds– 6 game matches with 3 assigned opponents (18 total games); top 4 players in game wins advances to playoff; 2 weeks to complete all matches; decks played are to be posted
after the entire round is overSemifinal round – Best of 9 game match
Semifinalists may add 2 bans and 1 additional protection; decks played are to be posted after the entire round is done
Final round – Best of 11 game match
Finalists may add 2 bans and 1 additional protection; decks played are to be posted after the entire round is done
Losers of the Semifinal round will also play a Bo11 to determine 3rd/4th place.
After MatchesAfter a match, post results as a new thread in respective round board but do not post decks used. Instead, save deck codes and post along with match results after the round ends for all participants.
Breaking tiesIf 2 or multiple players tie after open round, we'll break the ties in the following order
1. Player with better head-to-head record
2. If still tied, player with best Win-Tie-Loss stats (2-0-1 beats 1-2-0)
3. If still tied, we go to combined wins of tied player's opponents' wins (strength of schedule)
Prizes1st: 1 mark code, 12k gold
2nd: 12k gold
3rd: 6k gold
4th: 3k gold
5-8th: 1k gold