Base strength/hp stats = need confirmation
Not sure of active skill priority when equivalent # of 2 or more shard types are combined.
Passive Skills SummarySerendipity; 3x or more = Scramble
Sacrifice; 1x or more = scavenger + nocturnal
Focus; 2x or more= Momentum
Gratitude; 1x or more = Poisonous, Adrenaline
Gratitude; 3x or more = Poisonous, Adrenaline, Heal self 5 every turn or each time creature attacks
Bravery; 1x or more = Fiery (+1 strength for each 5 fire quanta owned)
Patience; 1x or more = aquatic
Patience; 3x or more = aquatic, Regen self upon hit (regen = add 1 purify counter to self)
Freedom; 1x or more = airborne
Readiness; 2x or more = neurotoxin
Wisdom; 3x or more = immaterial
Shard of Divinity passives stack as follows:1x = Generate 1 light quanta each turn
2x = Byakko effect; when golem’s damage is blocked, increase self-HP by golem damage blocked
3x = Martyr effect; when golem is attacked, increase golem’s strength equal to damage taken by attack
4x = Prismatic Gladius effect; when golem is frozen, instead of freezing gain 2|2
5x = Monk effect; when golem attacks, opponent’s weapon is returned to their hand
6x = currently an error
Shard of Void passives stack as follows:1x = gain Nocturnal trait
2x = gain voodoo
3x = Devourer effect; when golem attacks, siphon 1 quanta from opponent
4x = Vampire effect; heal self equal to damage inflicted by golem
5x = Goon effect; when one of your permanents is destroyed, gain control of a random permanent from opponent
6x = Black cat effect; golem enters play with 69105 lives; upon death stays on board but stats reduced to 0|0