Fortune Teller - Individual PVP EventRound 1: The Fortune Teller ArrivesSign-up here Our mysterious fortune teller is here. She has introduced herself as Madame Sophia. Rumors have it she is known in many lands by many different names. While Madame Sophia is ready to show us how talented she is with fortune telling and divinations, she’s keen to learn how we elementals battle in oEtG. Listen well to the fortunes you receive. Clever minds may turn fortunes and divinations into battle advantages.art credit: Niharia
Round 1 phases/timelineJuly 16 -
Fortune phase; players receive fortunes
July 16 to 21 -
Deckbuilding phase; players prepare decks and can get deck checks* from event hosts
July 22 to 30 -
Match Phase; players coordinate matches with opponents
We can adjust all phases based on participant progress.
*When requesting deck checks, include the fortune(s) you believe you're usingMatch rules-Players complete exactly 5 duels/games per opponent. This is not a ‘best of 5’ match.
-Players play each opponent once per round, round robin style, so plan on 4 matches/opponents a round
-Therefore, players play exactly 20 games per round
-Players must submit decks to event hosts after matches (do not post publicly or share with opponents); use private forum message
-Each game win = one event point
-The winner of the event is the player with most event points at the end of Round 4; event points are earned by game wins + a fortune 'use' bonus for each round (see general fortune rules for details)
R1 Match Results - Results official
Hitei 3 - 2 Naii_the_BafNaii_the_Baf 4 - 1 SerprexSerprex 4 - 1 TurlututuHitei 4 - 1 TurlututuTimpa 3 - 2 TurlututuHitei 3 - 2 TimpaSerprex 3 - 2 Timpa Naii_the_baf 3 - 2 TimpaNaii_the_baf 5 - 0 TurlututuHitei 3 - 2 SerprexR1 PointsNaii_the_baf: 15
Hitei: 14
Serpex: 11
Timpa: 10
Turlututu: 5
Base deckbuilding rules -All cards are available to all players unless an event rule modifies this access
-Players receive 3 base deck upgrades for each deck/game played; base upgrades can change as a result of fortunes
-Players may freely upgrade Metamorphosis at any time; Metamorphosis upgrades do not count towards base upgrades or fortune-based upgrades.
General Info about Fortune Events-At the start of each of the 4 Event Rounds, information about fortune types will be posted for all to see
-At the start of each
Fortune phase,
Madame Sophia will determine the specific fortunes that players receive for free
-Players will get a private forum message with details on their fortunes and deckbuilding rules
-Each Round, players receive 1 Major Arcana card;
these selections are made public at the end of the fortune phase-All other fortunes received, including Minor arcana cards,
are private to the player; they can only be known by opponents when certain fortunes allow for revealing of information, or inferred by what you observe when playing an opponent
-Players can ignore any and all received fortunes; they'll lose out on fortune 'use' bonuses.
-Using a fortune means meeting the deckbuilding condition or accepting the effect of a fortune; Ex: use X copies of card Y throughout each match or opt to use a 'reveal info' fortune
-Players are incentivized to 'use' fortunes in the following ways:
1. Fortunes may provide specific benefits to deckbuilding, such as deck upgrades. Some fortunes may come with restrictions or negative effects (i.e. plus upgrades this round, negative upgrades next round).
2. Players that 'use' all possible fortunes in a round earn one event point at the end of the round; this is equal to one game win; therefore, players have the chance to earn 4 event points by using all event fortunes across 4 rounds.Specific Round 1 Fortune EventsDuring Round 1, players will receive three types of fortunes/divinations:
Cartomancy,
Geomancy, and a
Paper Fortune. Details as follows:
Cartomancy is fortune telling or divinations using a deck of cards.
Madame Sophia has created a new fortune deck specifically for this event. There are 10 ‘
major arcana’ cards, which are oEtG creatures. There are also 20 ‘
minor arcana’ cards, which are various spell and permanent cards. Our Fortune Teller will give you 3 readings per Round. You ‘own’ these cards for the whole event. Each round, you’ll gain 1 major arcana card and 2 minor arcana cards. When using any copy of a major or minor arcana card in a deck, receive +1 deck upgrades per major/minor arcana cards that you own that is in that deck. To qualify as 'using' the Cartomancy fortune, players must include a minimum of 4 copies of at least 3 different arcana cards in decks for each match. Note that you can still play any non-owned Arcana cards, but you won’t get the benefit unless you were given those cards as a fortune.
I. Players will receive one of the 10 Major Arcana cards;
This card will be publicly knownGoon -
The Goon, maker of troubles, defying the lawElf -
The Elf, master of ranges, standing with formAlchemist -
The Alchemist, muddler of medleys, pouring the cureBoar -
The Boar, creature of gains, charging with poiseMinotaur -
The Minotaur, builder of paths, digging the unknownOwl -
The Owl, carrier of wisdoms, stripping the veilSurgeon -
The Surgeon, saver of lives, slicing with precisionSiren -
The Siren, caller of desires, splashing with intentClockwork Golem -
The Clockwork Golem, winder of powers, ticking with rhythmBlue Mage -
The Blue Mage, caster of spells, learning from encountersHere are player's Round 1 Major arcana cards:Serprex - Minotaur
Turlututu - Goon
Naii_the_Baf - Blue Mage
Timpa - Owl
Hitei - Clockwork Golem
ii. Players will receive one of these 10 minor Arcana cards (permanents);
this card will be hidden Tunneling -
Tunneling, find your own path, better bring a lampHeat mirror -
Heat Mirror, temperatures so hot, sparks will flyWhirlpool -
Whirlpool, take a spin, find a new viewWrit of Vindication -
Write of Vindication, document of justice, your name is now clearJet Stream -
Jet Stream, think you’re having fun?, let’s kick it up a notchSadism -
Sadism, some of your pain, good for my healthMindgate -
Mindgate, tool of savants, forget copyright protectionsRicochet -
Ricochet, ever play squash? It’s a bit wildHand Drill -
Hand Drill, not a tool for dentists, but one for artistsOuija Essence -
Ouija Essence, things may perish, seek what is gone iii. Players will receive one of these 10 minor Arcana cards (spells);
this card will be hidden Osmosis -
Osmosis, hard to know, where gains can be foundCorpse explosion -
Corpse explosion, nothing about death, is really dignifiedStasis -
Stasis, The deep breath, before the plungeSabbath -
Sabbath, A moment of composure, pleaseDraft -
Draft, need a lift? Up you goYoink -
Yoink, what’s that over there? Oh, nevermindUnsummon -
Unsummon, now you’re here, now you’re notMidas Touch -
Midas Touch, it might not do much, but you might as well touchTempering -
Tempering, tools may sharpen, heat will strengthenNightshade -
Nightshade, even shade at night, grows largerGeomancy is a method of divination generally involving the reading of patterns, shapes, and forms.
Madame Sophia's sharp intuition allows her to sense what element is auspicious for you during Round 1. Our esteemed fortune teller will privately inform you that X element is auspicious for you during Round 1. By using any card copies of the auspicious element in R1 it will now be 'inauspicious' in R2 and have a limitation (explained below).
This fortune is hidden.
Qualifying to use the auspicious element: For every 3 cards of this element in a deck, receive 1 deck upgrade. To qualify as 'using' this fortune, players must include at least 20 copies of cards of the auspicious element per match (the copies can be spread across games); Pillars-Pendulums-Mark (PPMs) count toward the 20 card copies; there is no upper limit or max copies restrictions.
The R2 limitation, when the element is now inauspicious, occurs when using any cards of that element in R2 decks; then players would lose 3 base upgrades for all games/matches in R2. Players may not play the inauspicious element cards in R2; inauspicious element cards that are generated from summons/permanents can be played.
Failing to use the element:If at least 1 copy of the auspicious element is used in R1, the same element will now be inauspicious in round 2. Card copies of the element which total 19 or fewer in a match = failed use. When using cards of the auspicious element (fewer than 20), you can still earn the 1 upgrade for 3 card copies in R1 decks, but you fail to qualify 'using' the element and the R1 fortune bonus (for using all fortunes); players need 20 copies to get the usage bonus. The only way to avoid the R2 limitation is to play 0 cards from the auspicious element in R1; the player doing this does forfeits the geomancy bonus (3/1) and cannot earn the full R1 fortune bonus (1 point), which is earned by using all R1 fortunes.
Summary:0 copies of auspicious element = no Geomancy 3/1 bonus, no R1 Fortune bonus (1 pt), but no R2 limitations on element
1-19 copies of auspicious element = able to use Geomancy 3/1 bonus, no R1 Fortune Bonus (1pt), and subject to R2 limitation
20+ copies of auspicious element = able to use Geomancy 3/1 bonus, progress towards R1 Fortune Bonus, and subject to R2 limitation
Paper Fortune Teller is a piece of paper folded with origami methods that have 8 messages inside. Depending on how one moves the fortune teller object by folding the 8 flaps, the fortune teller can reveal a new message. Players will receive 2 of the 8 fortune teller messages.
This fortune is hidden.
Specific deckbuilding conditions for only 1 of the 2 paper fortunes need be met to 'use' the fortune. The conditions need to be met only once between Game 1 and Game 4. When players meet conditions they are granted +5 upgrades for their Game 5 deck. While in Round 1 they must meet these conditions to qualify as 'using' the fortune, in subsequent rounds meeting the conditions is optional. If the conditions are met in later rounds G1-G4, the G5 bonus will apply. The 8 fortunes are as follows:
1. Play a deck with 6 or more unique creatures;
creatures generated from summons or permanents don’t count towards the 62. Play a deck where all card quanta costs are either all even or all odd (your choice);
zero-cost cards are allowed in the all-odd or all-even deck3. Play a deck with 40 or more cards
4. Play a deck with at least 3 shields and 3 weapons
5. Play a deck where the maximum quanta cost of any card does not exceed 5;
Ex: Unupped Null Mantis (7 cost) not allowed; Upped Mantis (2 cost) allowed6. Play a mono deck with 8 unique non-PPM cards
7. Play a rainbow deck (6 elements minimum);
nova/Supernova is not allowed; chroma is not an element8. Play an elemental Quad (Material, Cardinal, Spiritual) with 7 unique non-PPM cards and at least 1 unique card from each of the 4 elements
Deckbuilding examplesSpoiler for Example 1:
Player receives the following R1 fortunes:Major Arcana card = Siren
Minor Arcana card = Tunneling
Minor Arcana card = Midas Touch
Auspicious Element = Death
Paper Fortunes
1. Play a deck with at least 3 shields and 3 weapons
2. Play a mono deck with 8 unique non-PPM cards
Reminder 3 base upgrades, Metamorphosis upgradeable
Game 1 deck12 ups from: 3up base, 4up from Siren, 5ups from 15 death cards
Fortunes: Paper fortune met (3 weps, 3 shields) = +5 ups for G5, 4 siren is 1/3 progress towards cartomancy, 15 death cards is 15/20 progress towards geomancy
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Game 2 deck12 ups from: 3up base, 4up from Midas Touch, 5ups from 15 death cards
Fortunes: 4 Midas touch is 2/3 progress towards cartomancy use, 15 death cards fulfills 20 card copy requirement of Geomancy
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Game 3 3 ups from: 3up base
Fortunes: no progress towards using fortunes
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Game 4 8 ups from: 3up base, 4ups from Sirens, 1up from 4 death cards
Fortunes: no additional progress towards using fortunes
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Game 5 deck 8 base ups since Paper fortune was met in G1
14ups from: 8up base, 4 from Tunneling, 2 from Midas Touch
Fortunes: Cartomancy is now fulfilled (4x copies each from 3 arcana cards); all fortunes for round met = 1 bonus event point
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Spoiler for Example 2:
Player receives the following R1 fortunes:Major Arcana card = Clockwork Golem
Minor Arcana card = Jet Stream
Minor Arcana card = Unsummon
Auspicious Element = Light
Paper Fortunes
1. Play a deck with 6 or more unique creatures
2. Play a deck where the maximum quanta cost of any card does not exceed 5
Reminder 3 base upgrades, Metamorphosis upgradeable
Game 1 deck16 ups: 3up base, 4up Unsummon, 7up from 21 light cards, 2up Metamorphosis
Fortunes: 1/3 progress towards Cartomancy, 20/20 progress towards Geomancy
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Game 29ups: 3up base, 6up Clock Golem
Fortunes: 2/3 progress towards Cartomancy, Paper Fortune fulfilled - 6 unique creatures = +5 ups to G5
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Game 3 20ups: 3up base, 13up from 39 light cards, 4up from Metamorphosis
Fortunes: no additional progress towards using fortunes
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Game 4 deck3ups: 3up base
Fortunes: no additional progress towards using fortunes
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Game 5 deck12ups: 8up base, 4ups from Jet Stream
Fortunes: Cartomancy fulfilled with 3 arcana cards, 4x copies each
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One could also built a G5deck as follows -
22up: 8up base, 6up from Clock Golem, 4up from Jet stream, 4up from Unsummon
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Rewards General Info on PvPSpoiler for Hidden:
PvP Integrity
1. Strive for good sportsmanship at all times
2. Many issues can be resolved and discussed before "accepting turn". For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn. If you continue on with the game, it is up to the other player to decide if they will replay or not. Do not pressure them into a replay. It is you who made a careless mistake and also didn't notice the error until too late. Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.
3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section. To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later. Players should strive to do their own work. Their decks should be self-built. Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match. If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2. Make sure it is your own work though.
PvP Issues
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn. It looks like one is "stuck" on that screen with the only option to press the resign button. One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you. To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.
2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active. In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards. This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen. Technically, you need to exit the deck editing screen and then accept the invite.
3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc. Players should take a screen shot and save the game replay. Both players then should discuss if they should replay or if it was very clear one player was going to win. When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.
4. Weird things happening on the screen: Take a screenshot when you see something odd happen. There can be some game bugs. Let the event host know about the issue. If it appears you can play the game through to the end, please do so and save a replay. If you believe the issue could have affected the match result, let both your opponent and the event host know.
Submitting Decks, Illegal Decks, Match IssuesSpoiler for Hidden:
Saving and submitting decks after a match
After each game, save a record of the deck you played vs. your opponent. Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later. Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3 and G6) - or (b) submit the replay code (copy/paste)
Posting decks after the event
After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches. Players may not post decks played before the event is over. Some of the event fortunes deal with seeing opponents' prior played decks as a fortune benefit. The event hosts can also post your deck codes if you do not post.
Illegal Decks
The only illegal decks for this event are those that don't follow upgrades structure/rules. The default ruling is that a deck with incorrect upgrades is illegal, resulting in a game loss for the player with the illegal deck. If both players agree to keep the result due to a spirit of sportsmanship because the difference to result was considered minimal, that is allowed. But neither player should be pressured to do so even if the common perception is that there would be minimal impact. Players can reduce chances of error by asking event hosts for 'deck checks' at any phase/time prior to playing matches.
Time between games; interrupted play; inactivity
1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players. If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time. Some in between 'thinking' and 'adjustment' is absolutely fine. Spending 15 minutes mid-match to design a new deck is excessive. Study and prepare in advance, not during the exam!
2. Interrupted play - If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match. If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.
3. Inactivity - Obviously, dropping out of an event after it has started is not ideal. It affects your opponents and the event overall. The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency. Still, it can be hard to avoid real life issues. Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with. If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so. Avoiding playing simply to avoid losing results is poor sportsmanship.
4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out. A substitute will be sought to fill in for the dropped player in future rounds.
5. Matches not played - if two players are unable to complete a match, the tourney host will ask for evidence of communication/availability. If one player was clearly more active in this sense, they will earn points as follows. They'll receive 4 wins (4 event points) or if the average game wins of the player's other 2 matches averages higher than 4, they'll earn that averaged amount of wins (rounded down) for that abandoned match. Example, if the matches they played concluded in 4 wins and 6 wins (10wins/2 matches =5 wins) they'll earn 5 wins for the match that was abandoned by an opponent. If there was no disparity of effort or little effort for both players, neither player earns points.