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Fortune Teller - Round 3: Hexes, Puppets, Dolls and of course more paper

Septima Rhay

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Fortune Teller - Individual PVP Event
Round 3: Hexes, Puppets, Dolls and of course more paper

So, Madame Sophia can read cards and sense the deeper fortunes of elemental energies; what else can she do?  In R3 Madame will read fortunes from the land of the rising sun.  She also does a bit more than 'telling fortunes'.  She'll flex a bit of her witch and occult knowledge in R3.


art credit: Niharia

Round 3 phases/timeline

August 1 - 2 Fortune phase; players receive fortunes and make choices on a fortune
August 3 - 7 Deckbuilding phase; players prepare decks and can get deck checks* from event hosts
August 8 - ?? Match Phase; players coordinate matches with opponents
We can adjust all phases based on participant progress.
*When requesting deck checks, include the fortune(s) you believe you're using

Match rules
-Players complete exactly 5 duels/games per opponent.  This is not a ‘best of 5’ match. 
-Players play each opponent once per round, round robin style, so plan on 4 matches/opponents a round
-Therefore, players play exactly 20 games per round
-Players must submit decks to event hosts after matches (do not post publicly or share with opponents); use private forum message
-Each game win = one event point
-The winner of the event is the player with most event points at the end of Round 4; event points are earned by game wins + a fortune 'use' bonus for each round (see general fortune rules for details)

R3 Match Results - official
Serprex 4 - 1 Naii_the_Baf
Serprex 4 - 1 Turlututu
Hitei 3 - 2 Serprex
Naii_the_Baf 3 - 2 Hitei
Timpa 3 - 2 Hitei
Timpa 3 - 2 Naii_the_Baf
Timpa 3 - 2 Serprex
Hitei 3 - 2 Turlututu
Timpa 5 - 0 Turlututu
Naii_the_Baf 4 - 1 Turlututu

Timpa, Hitei, Turlututu earned +1 R3 fortune event bonus

R3 + R2 points + R1 points =
Serprex 12 + 17 + 11 = 40
Timpa 15+ 11 + 10 = 36
Naii_the_Baf 10 + 10 + 15 = 35
Hitei 11 + 8 + 14 = 33
Turlutu 5 + 8 + 5 = 18

Base deckbuilding rules
-All cards are available to all players unless an event rule modifies this access
-Players receive 3 base deck upgrades for each deck/game played; base upgrades can change as a result of fortunes
-Players may freely upgrade Metamorphosis at any time; Metamorphosis upgrades do not count towards base upgrades or fortune-based upgrades.

General Info about Fortune Events
-At the start of each of the 4 Event Rounds, information about fortune types will be posted for all to see
-At the start of each Fortune phase, Madame Sophia will determine the specific fortunes that players receive for free
-Players will get a private forum message with details on their fortunes and deckbuilding rules
-Each Round, players receive 1 Major Arcana card; these selections are made public at the end of the fortune phase
-All other fortunes received, including Minor arcana cards, are private to the player; they can only be known by opponents when certain fortunes allow for revealing of information, or inferred by what you observe when playing an opponent
-Players can ignore any and all received fortunes; they'll lose out on fortune 'use' bonuses.
-Using a fortune means meeting the deckbuilding condition or accepting the effect of a fortune; Ex: use X copies of card Y throughout each match or opt to use a 'reveal info' fortune
-Players are incentivized to 'use' fortunes in the following ways:
1. Fortunes may provide specific benefits to deckbuilding, such as deck upgrades.  Some fortunes may come with restrictions or negative effects (i.e. plus upgrades this round, negative upgrades next round).
2.  Players that 'use' all possible fortunes in a round earn one event point at the end of the round; this is equal to one game win; therefore, players have the chance to earn 4 event points by using all event fortunes across 4 rounds.


Specific Round 3 Fortune Events
During Round 3, players will receive three types of fortunes/divinations: Cartomancy, a choice of Shadow Puppet play or a Mark Hex, and a choice of Omikuji or a Daruma Doll. The Round 1 fortune - Paper Fortune Teller is available as a bonus in R3, but not required; it comes with an optional R3 reroll.  Details as follows:

Cartomancy is fortune telling or divinations using a deck of cards.  Players keep their R1 & R2 arcana cards and receive three new arcana cards for R3.  When using any copy of a major or minor arcana card in a deck, receive +1 deck upgrades per major/minor arcana cards that you own that are in that deck.  To qualify as 'using' the Cartomancy fortune, players must include a minimum of 4 copies of at least 3 different arcana cards in each match; the 3 different arcana cards may be any of the nine owned arcana cards.  Note that you can still play any non-owned Arcana cards, but you won’t get the benefit unless you were given those cards as a fortune.  The following R3 cartomancy benefits are not required as part of the fortune 'use'; they are an additional deckbuilding bonus/incentive.

Additional Round 3 Cartomancy benefits:
1. By playing a trio of different-element arcana cards in a deck, receive 6 upgrades for each trio (normally 1 upgrade each).  The bonus is limited to one trio in a deck.  In the following example, assume the arcana cards are all owned by the player: They play 1 Minotaur, 1 Heat mirror, and 1 corpse explosion = 6 ups; They play 3 Minotaurs, 3 Heat mirrors, and 3 corpse explosion- they receive 18 ups;  they play 4 Minotaurs, 4 heat mirror, and 4 tunneling (same element as mino) - they only receive 12 ups; they play 4 Minotaurs, 4 Heat mirrors, and 3 corpse explosions - they receive 20 ups (18 for 3 trios and 1 each for the 4th mino/heat); they play 4 minotaurs, 4 heat mirrors, 4 corpse explosions, and 4 tempering - they receive 28 ups (24 for 4 trios and 4 for the 4th arcana being used).
2.  If a minimum of 4 copies of X different arcana cards are used in each R3 match, receive the following bonus applied towards R4:
a. X =7; earn +4 base upgrade for all R4 decks
b. X =8; earn +5 base upgrades for all R4 decks
c. X =9; earn +6 base upgrades for all R4 decks

I. Players will receive one of the 10 Major Arcana cards; These cards will be publicly known
Goon - The Goon, maker of troubles, defying the law
Elf - The Elf, master of ranges, standing with form
Alchemist - The Alchemist, muddler of medleys, pouring the cure
Boar - The Boar, creature of gains, charging with poise
Minotaur - The Minotaur, builder of paths, digging the unknown
Owl - The Owl, carrier of wisdoms, stripping the veil
Surgeon - The Surgeon, saver of lives, slicing with precision
Siren - The Siren, caller of desires, splashing with intent
Clockwork Golem - The Clockwork Golem, winder of powers, ticking with rhythm
Blue Mage - The Blue Mage, caster of spells, learning from encounters

Here are player's Round 1, 2, & 3 Major arcana cards:
Serprex - Minotaur, Clockwork Golem, Siren
Turlututu - Goon, Elf, Siren
Naii_the_Baf - Blue Mage, Owl, Alchemist
Timpa - Owl, Blue Mage, Siren
Hitei - Clockwork Golem, Owl, Blue Mage

ii. Players will receive one of these 10 minor Arcana cards (permanents); these cards will be hidden
Tunneling - Tunneling, find your own path, better bring a lamp
Heat mirror - Heat Mirror, temperatures so hot, sparks will fly
Whirlpool - Whirlpool, take a spin, find a new view
Writ of Vindication - Write of Vindication, document of justice, your name is now clear
Jet Stream - Jet Stream, think you’re having fun?, let’s kick it up a notch
Sadism - Sadism, some of your pain, good for my health
Mindgate - Mindgate, tool of savants, forget copyright protections
Ricochet - Ricochet, ever play squash?  It’s a bit wild
Hand Drill - Hand Drill, not a tool for dentists, but one for artists
Ouija Essence - Ouija Essence, things may perish, seek what is gone

iii. Players will receive one of these 10 minor Arcana cards (spells); this card will be hidden
Osmosis - Osmosis, hard to know, where gains can be found
Corpse explosion - Corpse explosion, nothing about death, is really dignified
Stasis - Stasis, The deep breath, before the plunge
Sabbath - Sabbath, A moment of composure, please
Draft - Draft, need a lift? Up you go
Yoink - Yoink, what’s that over there? Oh, nevermind
Unsummon - Unsummon, now you’re here, now you’re not
Midas Touch - Midas Touch, it might not do much, but you might as well touch
Tempering - Tempering, tools may sharpen, heat will strengthen
Nightshade - Nightshade, even shade at night, grows larger

Players choose only one of the following two hexes/curses: Shadow Puppet Play or Mark Hex

Shadow Puppet Play is an occult method of controlling opponents' cards.  Players choose a card they played used in a R1 or R2 deck.  The card chosen cannot be any arcana card in the event.  Both the player and all opponents must play a minimum of 3 copies of the 'puppet' cards in one game in their match with each other.  The player/opponents can choose any game in the match to play the puppet cards, but at least 3 copies need to be played in 1 game.  If players' puppet play card and inauspicious conflict, puppet play card will be an exception and can/must be played (with no upper limit on copies). This fortune will be known to those mutually involved in the puppet play.

Mark Hex is an elemental curse that Madame Sophia can cast at will.  Players select one of the 13 marks.  This chosen mark is banned in R3 matches for the player choosing it.  The mark hex affects opponents only in the match against the player choosing the ban. This fortune will be known to those who are mutually hexed.

Players that don't meet all shadow puppet and hex conditions are (1) not eligible for the R3 fortune event bonus and (2) lose all R4 base upgrades.

For the next pair of fortunes, players again choose one of the two: Omikuji or Daruma Dolls

Omikuji are paper fortunes received at the Shinto shrines of Japan. Players choose one of three wishes.  There is a 30% chance to receive a 'Great Blessing', a 50% chance to receive a 'Small blessing', and a 20% chance to receive a 'Misfortune'.  The Omikuji fortune affects R3 and R4. This fortune is hidden.

Wish #1 - I wish for great upgrades
Great Blessing - base ups increase by 4
Small Blessing - base ups increase by 2
Misfortune - base ups decrease by 2*

Wish #2 - I wish for element X to be auspicious
Great Blessing - wish granted; X is your auspicious element (+1 up/per 3 copies in a deck)**
Small Blessing - wish granted, but X is not your auspicious element; random Y element chosen (+1/per 3)
Misfortune - X is inauspicious, this element is banned

Wish #3 - I wish for great insight
Great Blessing - see all of your opponents’ fortunes in R3 and R4
Small Blessing - see all of your opponents’ minor arcana fortunes in R3 and R4
Misfortune - your R1, R2, R3, and R4 minor arcana will be posted publicly

*  If a player has 0 upgrades for R3/R4, consider the effect to be eligible upgrades - minus 2 (i.e. base ups 0, 4 arcana cards played = 4-2 =2); Metamorphosis can still be upgraded at all times
**Same rules as R1 Geomancy

Daruma Dolls are traditional Japanese dolls modeled after Bodhidharma, the founder of Zen Buddhism.  They are signs of good luck and perseverance. Players may make one of the following 3 wishes; this wish is guaranteed and takes effect in R3 and R4.

1. I wish for upgrades - base ups increase by 1 (i.e. from 3 to 4)
2. I wish for element X to be auspicious - wish granted, but +1 up/per 5 card copies
3. I wish for insight - learn your opponents’ R3 Omikuji or Daruma fortune; no R4 benefit

Paper Fortune Teller - reminder and new option:  Players no longer need to 'use' the paper fortune teller in R2 and onward, but they can still meet the conditions and apply the G5 bonus if they wish.  Specific deckbuilding conditions for only 1 of the 2 paper fortunes need to be met only once between Game 1 and Game 4.  When players meet conditions they are granted +5 upgrades for their Game 5 deck. Refer to R1 information for your received Paper fortunes. ***New to round 3, players can opt to reroll exactly both of their paper fortunes.*** This fortune remains hidden. Link to R1 rules.

Deckbuilding examples

Spoiler for Example 1:
Player's arcana: Surgeon, Board, Mino, Whirlpool, Writ of Vind, Tunneling, Osmo, Nshade, Sabbath.  Paper fortunes Quad and Even/odd.  Mark Hex:  :aether.  Opponent's Puppet card: 3 frog.  Omikuji requested was Auspicious  :death, small blessing received,  :fire is auspicious. Base ups are 5 (3 base + 2 bonus R2 cartomancy).

G1 - 14 ups (5 base + 5 fire + 4 Writ of Vind); 1/9 Carto progress; no  :aether mark but  :aether cards ok
065f9015f1015f6015i5045m0015og015s70161q027ds017dq047e8067jp017t9018pq

G2 - 31 ups (5 base + 24 trio bonus - 4 each Surge-Osmo-NShade + 2 Metamorph); 4/9 Carto progress
0450501595045lo076qq026qr066u3026uj0171n0174b0277l047bd017nk027qh027tg0180j018pj

G3 - 29 ups (5 base + 24 trio bonus - 4 each Mino-Whirl-Sabbath); 7/9 Carto progress
015og016ue0171a0175204782057bu0577u047ha047k9017qh03810018pi

G4 - 47 ups (5 base + 36 trio bonus - 6 each Osmo-Board-NShade + 6 Metamorph); 8/9 Carto progress; Paper fortune met - odds
064tg014vc0250u0250002628076s0066qr016ts016ve066ul026u60674v0174b027b2067bd067qh0380h018pn

G5 - 19 ups (5 base + 5 Paper fortune bonus + 9 fire bonus); Puppet play condition met - 3 frog; 8/9 cartos met so +5 base up bonus for R4
015f0035fh015f7035f4025f6015fk037ae077dg067dh037e5018pn
Spoiler for Example 2:
Player's arcana: Goon, Clockwork Golem, Mino, Sadism, Writ of Vind, Mindgate, Corpse Explo, Stasis, Unsummon.  Paper fortunes Quad and Mono.  Puppet Play:  Steal.  Opponent's Hex Mark:  :light.  Omikuji requested was Great upgrades, small blessing received +2 Base. Base ups are 7 (3 base + 2 bonus R2 cartomancy +2 Omikuji).

G1 - 15 ups (7 base + 8 cartomancy -Goon/Sadism); 2/9 Carto progress; Paper fortune met Mono
045vc015us015v0015v2045vg045v8067t4067um017ta027t5018pt

G2 - 31 ups, 26 used (7 base + 24 trio bonus - 4 each Sad, Writ, Corpse); 4/9 Carto progress, Puppet Play steal present, but doesn't count towards use, needs 3x in a deck.
04532066rv067au057h3047kg047ts017t9018pn

G3 - 7ups; no additional fortune progress; 4/9 Carto progress
0855k085760155v0655s0574s027n2018pl

G4 - 33 ups (7 base + 24 trio - Mind-Clock-Stasis + 2 Metamorph; 7/9 Carto progress
024tg035s1026210c6s0026qr036u3016u8036ue04753047qm0480j018pu

G5 - 24ups (7 base + 5 Paper fortune bonus + 12 trio bonus (sad-writ-corpse); Puppet play condition met - 3 steal; 7/9 cartos met so +4 base up bonus for R4
02532015vc045vj066rv0272i04719027an027kg017ts037t9047u5018pt
Rewards
Spoiler for Hidden:
1st Place: 25000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 20000 Gold + Shiny Nymph Code
3rd Place: 15000 Gold + Shiny rare Code
Participant: 10000 Gold
General Info on PvP
Spoiler for Hidden:
PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you.  To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match
After each game, save a record of the deck you played vs. your opponent.  Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later.  Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3 and G6) - or (b) submit the replay code (copy/paste)

Posting decks after the event
After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.  Players may not post decks played before the event is over.  Some of the event fortunes deal with seeing opponents' prior played decks as a fortune benefit. The event hosts can also post your deck codes if you do not post.

Illegal Decks
The only illegal decks for this event are those that don't follow upgrades structure/rules.  The default ruling is that a deck with incorrect upgrades is illegal, resulting in a game loss for the player with the illegal deck.  If both players agree to keep the result due to a spirit of sportsmanship because the difference to result was considered minimal, that is allowed.  But neither player should be pressured to do so even if the common perception is that there would be minimal impact.  Players can reduce chances of error by asking event hosts for 'deck checks' at any phase/time prior to playing matches.

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out.  A substitute will be sought to fill in for the dropped player in future rounds.

5.  Matches not played - if two players are unable to complete a match, the tourney host will ask for evidence of communication/availability.  If one player was clearly more active in this sense, they will earn points as follows.  They'll receive 4 wins (4 event points) or if the average game wins of the player's other 2 matches averages higher than 4, they'll earn that averaged amount of wins (rounded down) for that abandoned match.  Example, if the matches they played concluded in 4 wins and 6 wins (10wins/2 matches =5 wins) they'll earn 5 wins for the match that was abandoned by an opponent.  If there was no disparity of effort or little effort for both players, neither player earns points.
« Last Edit: August 12, 2023, 03:16:33 pm by Septima Rhay »


Septima Rhay

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Shadow puppet play rules clarified.  To be clearer, the card selected is one you used in your R1/R2 decks, not one that you might have played against opponents. 

Edit: puppet play also overrides conflict with inauspicious elements.
« Last Edit: August 01, 2023, 08:06:03 pm by Septima Rhay »


serprex

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Turlututu

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Hitei

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Hitei Against Serprex -> My Victory 3-2 (the my is  a j/k)

Good Games!

Edit: Hitei Against Naii

Lost 2-3. Gratz for the games Naii
« Last Edit: August 09, 2023, 02:36:01 pm by Hitei »




Hitei

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