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Shark of Divinity

Niharia

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  • Arachnophile-in-residence
Shark of Divinity 6 :light

5|6
Aquatic.
This creature cloaks adjacent creatures who do not have this ability.

Upgraded:

Aquatic.
Shark of Divinity 6 :light
5|10
This creature cloaks adjacent creatures who do not have this ability.

The logic behind this is that the shark glows so brightly, it obscures anything near it. I figured it would draw enemy fire, so upgraded would enjoy having more bulk, but an alternate upgrade idea would be to leave the stats and instead add AoE to cloak two slots on either side. As currently worded, two sharks next to each other will not mutually cloak each other and become an untargetable core of destruction, stoppable only by shields or AoE.

Spoiler for Cheesy mock-ups:


Please ignore that I forgot to edit the stats of my shark in the second picture.
« Last Edit: October 29, 2023, 02:49:35 am by Niharia »