4
Hibernation (spell)
Creature target.
Nocturnal creature loses Adrenaline, Momentum, and active ability (if any).
Non-nocturnal creature gains Hibernating (counts as Frozen, plus heals 3 at the end of each turn) condition ends when starting a round fully healed, or after 1 round if target was at full health when targeted.
Dangerous healing if effects which can shatter Frozen targets are in play.
8
Bear King (creature)
6|8 - adrenaline.
Passive: gain 1|1 when ending a turn Frozen.
Active: 4
cast Hibernation.