oEtG Forum

10 years of openEtG: a history

Septima Rhay

  • PvP Organizer
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    • Posts: 442
A Brief History of Elements the Game by Zanzarino

Snapshot version:
Spoiler for Hidden:
  • May 10, 2009 - Beta Launch
  • May 19, 2009 - available through Kongregate games
  • July 22, 2009 - 1.0; PvP functional
  • December 17, 2009 - Forum is launched
  • 2010
         -Community structures develop: moderators, event managers, ‘Masters of Elements’
         -PvP leagues are active: beginner and championship league levels
         -First trials and war are held shortly after 1 year anniversary
         -First Council hiring
  • July 19, 2013 - 1.4 is the last update by Zanzarino
  • Sept 14, 2014 - a letter to Zanzarino that goes unanswered
  • December 31, 2020 - Flash end of Life
Detailed version:
Spoiler for Hidden:
May 10, 2009
Zanzarino launches beta version of “Elements. Fantasy cards game”.  An announcement is made on Flash Kit forums, a resource for flash developers.
Spoiler for Hidden:
May 19, 2009
EtG is launched on Kongregate.  A week later, there are around 25,000 accounts two weeks after launch.  Due to rapid popularity, folks even suggested it become a Kongregate ‘Premium’ game.
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May 22, 2009
First deck, first love: "Pure" Fire
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More than 14 years later, Pure Fire is still livin'
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June, July, August 2009
Zanzarino is busy receiving feedback from players and peers on matters ranging from game bugs, card ideas, game mechanics, UI/UX, balance, economy, implementing a mulligan system, cheaters, and copyright concerns. Deckbuilding theory crafting is active: Deck types, turns to win, power of rare weapons, multi-color (aka rainbow) prominence in top decks, player life points 100 vs 200, etc., are eagerly discussed. Players note the dominance of Dimensional shield and Nova; players take sides; Camp Dim vs. Camp Nova.  Carry steal and deflag they say.  Poison will bypass Dims! There are concerns about bonewall with 3 ‘charges’. A series of patches and updates are in motion.  PvP beta is tested mid-July and included in the launch of 1.0 on July 22nd, 2009.
Spoiler for Hidden:
Screenshot of Game - June 8, 2009
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December 2009 and year of 2010
  • Announcement of the New Forum
  • Hirings of moderators, managers, Masters of Elements, and a Council.
  • PvP leagues are active: beginner and championship league levels
  • First trials and war are held shortly after 1 year anniversary
July 19, 2013
1.4 is the last update by Zanzarino; the community carries on but lack of game development leads to stagnation and diminishing community participation

Sept 14, 2014
A letter to Zanzarino that goes unanswered

December 31, 2020
Flash End of Life




Open Elements the Game: A 10-year history


art banner credit: Timpa

November 29, 2013
Serprex, lead game developer of oEtG, commits first lines of code
Spoiler for Hidden:
December 7, 2013
oEtG is available to public play

December 21, 2013
New cards: Gift of Oceanus, Neurotoxin, and Monk
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January 12, 2014
Paris Mulligan implemented

February 19, 2014
Fippe takes the lead on development for a time; Serprex is inactive for 2 months but picks up again in May and continues to lead development to present.

February 24, 2014
Open EtG is welcoming of community contributions.

February and March 2014
AI Naming: Commoner, Champs, and Demigods; Dawn to Dusk designs earliest DGs; Mages added
Spoiler for Primordial Demigods - first 9:
April 9, 2014
Image of early user interface
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June 21, 2014
Recognition of contributions: programmers, artists, testers

July 15, 2014
New Menu interface
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July 22, 2014
Interface develops further
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July 25, 2014
First Quest: Proving Grounds

August 1, 2014
Challenges of development
Spoiler for Supernova wasn't so super right away:
August 16, 2014
Plans to develop OpenEtG-vanilla branch

August 25, 2014
ColorlessGreen Gets the community organized with Demigod prediction counters

November 30, 2014 :chroma :chroma :chroma
First birthday of OpenEtG!
Fippe summarizes the highlights of the first year:
Spoiler for Hidden:
  • 100+ new cards
  • Significant balancing of old and new cards
  • PVP Events
  • New feature: Booster packs
  • New feature: Player to player trading
  • Improvements to User Interface
  • New feature: Colosseum - designed by ColorlessGreen
  • New quests
  • Card Rarity
December 8, 2014
2014 Georesonator vs 2023 version
Spoiler for Hidden:
February 24, 2015
OETG achieves a solid stage of maturation.

August 4, 2015
Another iteration of UI
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September 2, 2015
Deck editor User Interface
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December 13,2015
Another iteration of IU
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November 2, 2017
Another iteration of UI
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May 4, 2018
After a 2-yr period of low activity and slow development, ColorlessGreen notes that development picks up again

July 20, 2019
ColorlessGreen creates an FAQ/Guide/walkthrough for players transitioning to OETG

July 27, 2020
First team PvP launched: Quad Team Battle

October 3, 2020
Legacy mode implemented

December 25, 2020
Server is rewritten in Rust

February 01, 2021
In addition to designing 9 new card art, Sael creates art for card packs. The following graphics and forum thread showcase the 'community involvement' that is emblematic of OETG:
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     Here's what it used to look like:
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     The artist's initial sketch:
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     After art is proposed, another member -Timpa- suggests additional UI enhancements.
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     Here's what it is now:
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February 07, 2021
2 new cards added: Stasis and Bloodmoon

November 2023
Plans to add 8 new shields and additional cards.  Each element will now have 3-shields.
Spoiler for Hidden:
:death Plague Mask:earth Stonewall:life Slime Shield:fire Wicked Shield:water Mist Shield:air Stormshield:time Appreciation:aether Hush
November 30, 2023 :chroma :chroma :chroma
Open Element the Game's 10th birthday
Thank you, Serprex
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Contributors:
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Lead Developer
Serprex

Major Contributors
Fippe94
ColorlessGreen

Art & Sound
https://etg.dek.im/artcredit.htm
Sources:
Full size banner:
Spoiler for fullsize banner by Timpa: