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Team Card Design: New Weapons

serprex

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hey now that I'm getting up to speed with split ergo wouldn't it be funny if I switched my keyboard layout to colemak? lol


serprex

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https://github.com/serprex/openEtG/commit/09d5b713a4e7278f46f028032df505542f3f27f4
found time this weekend for fishing pole / possessed sword. taking some creative liberty in possessed sword implementation, feel like it'll need some ways to generate more haunted tokens

4 to go. Not sure how to go about implementing maul, hero/feathers will need some book keeping like steam machine, heatstroke is straightforward but will involve a bit of typing. Then to fix this stuff so it compiles

This session took a couple hours since I went with programming on my contra (trying layout with letters flush against sides, middle two columns a buffer to help space hands, using bottom middle 4 keys as thumb cluster) instead of the voyager which is what I've been using at work. At this point I have trouble typing with QWERTY too (muscle memory all messed up, but maybe it'd all come back after a few minutes) so it's pretty bad
« Last Edit: July 01, 2024, 12:45:36 am by serprex »


pimpollo

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https://github.com/serprex/openEtG/commit/09d5b713a4e7278f46f028032df505542f3f27f4
found time this weekend for fishing pole / possessed sword. taking some creative liberty in possessed sword implementation, feel like it'll need some ways to generate more haunted tokens

4 to go. Not sure how to go about implementing maul, hero/feathers will need some book keeping like steam machine, heatstroke is straightforward but will involve a bit of typing. Then to fix this stuff so it compiles

This session took a couple hours since I went with programming on my contra (trying layout with letters flush against sides, middle two columns a buffer to help space hands, using bottom middle 4 keys as thumb cluster) instead of the voyager which is what I've been using at work. At this point I have trouble typing with QWERTY too (muscle memory all messed up, but maybe it'd all come back after a few minutes) so it's pretty bad

Very cool, thanks for doing this. I think I see what you did for the Entropy weapon boquet token with the guardian angel. Looking forward to see what you do for the rest. Am excited for Hero shield


serprex

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Niharia

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Okay, here goes. One log and one cyberweapon. After I drew the cyberweapon I started worrying that perhaps it should be a ray gun instead, but since it doesn't have the 'ranged' tag, I figured this would be fine. What? How dare I draw a cyberweapon traditionally rather than digitally!


pimpollo

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Okay, here goes. One log and one cyberweapon. After I drew the cyberweapon I started worrying that perhaps it should be a ray gun instead, but since it doesn't have the 'ranged' tag, I figured this would be fine. What? How dare I draw a cyberweapon traditionally rather than digitally!

Cyberweapon was psionic at one point until we decided it didn't need it. You were right either way.


pimpollo

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My art contribution for the new entropy weapon "Magic Wand". Design is more contemporary and less dark magician . I hope it looks OK.
(I must remember to obtain direct link from imgur to post images to forum.)

Spoiler for 128x128:
Spoiler for 1000x1000:


Septima Rhay

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My art contribution for the new entropy weapon "Magic Wand". Design is more contemporary and less dark magician . I hope it looks OK.
(I must remember to obtain direct link from imgur to post images to forum.)

Spoiler for 128x128:
Spoiler for 1000x1000:

pimpollo: nice image overall, purple goes well with entropy pink, hand is nice.  i find the wand itself oddly positioned and underwhelming - not necessarily a bad thing, but it takes a split second to register what I'm looking at.  at first I see a 'white ball', it even looks like a microphone maybe.   the 'interactive' part of the weapon (rabbits, bouquet, dove)...I wonder if that can be incorporated, but it gets more complicated for small space.  I wonder if the image can evoke more 'magic'.



Niharia

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I'm tired of not being able to tell if my axe is antimattered or not, even though now that it's been nerfed it's less absolute value to be worried about. I was experimenting with backgrounds and ended up with two that I kinda like. Not sure which looks better, so here are both.
« Last Edit: August 06, 2024, 10:39:24 pm by Niharia »


Septima Rhay

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test note for unupped infested log.  didn't do any extensive testing, capturing a few impressions. haven't explored upped.

Mono - generally worse than druidic/claw.  mitosis doesn't trigger bug summon poison.
Not seeing any solid spiritual decks yet. Not seeing a solid life-death duo.  Log seems to push decks to a ramp/heal (clock) style.
Would it help in a alphabond or shamanstall?  Not sure. 
Will take a look at lifesmith + spiritual soon.

Like Sopa, early draw dependent card. Can stack with multiple logs on board/saders, but those decks get clunky fast and still suffer from needing early draw + 3 or 4 copies in deck + quanta to play all the 'stuff'.

Ideas, missing cards are infested log
not good but idea is immo ferro draw
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For unupped, cost feels better at 2.  Card overall feels like it needs a boost or more versatility.  Would it be problematic if log bonus triggered with any bug that enters play, including opponent?  I originally thought it might do that and packed some nightmare in my deck to send chromatic butterfly to opponent.


serprex

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re mitosis you're mistaken, just tested again with
devlog
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Turlututu had a good bugspam quad with miracles. Meanwhile, have a bonus pun deck
vlog
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« Last Edit: August 19, 2024, 11:46:21 pm by serprex »


Septima Rhay

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re mitosis you're mistaken

indeed. sleep deprivation is brutal.   I stopped building with mitosis, opens up options fore mono and quad.


Manuel

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i was trying amulet and i think unupped is really meh, upped has no reason to exist for pvp

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it takes no time to deckout your opponent, i did not even experimented with dials, adren works on both shamans or amulet, no pc so even mirror shield is almost an autolose and still really strong for the ability. Milling one own card isn't a huge deal if u mill 3 or 4 from your opponents. Around 4 or even 6 cards left in the deck, depending on your hand u can go for the kill by saving aw or adren

Shamans is the first card i thinked about but there are many more possibilities, shamans come in handy because u can bite amulet for cc or viceversa depending on your draw. Also for what i see, the mill on hit is not stopped by sancts while the ability is.


Manuel

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won against rol hope with AI having 2 cards more than me, replay:

Spoiler for Hidden:
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the more i use amulet the more it seem nearly broken and able to turn around matchups by simply playing accordingly, i got the  win by decking out first (i had 2 cards left) and milled 4 cards with 2 activations, but the turn of AI started first, so i ended up winning

it has counterplay, if AI had eagle's eye for example i was not able to play so relaxed, and a real person can counter the ability by always playing all the cards but i still think the ability should cost another element


serprex

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Would expect mill decks to win vs decks like FFQ/hope since a third of the deck is built around damage mitigation which is dead in the matchup beyond getting 1dr out

Was considering discard-1-draw-1, but want to give more time to get a feel for the power level. I agree it'll want to be reigned in eventually

anyways, shamanmill isn't new
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« Last Edit: August 20, 2024, 04:50:38 pm by serprex »