https://github.com/serprex/openEtG/commit/09d5b713a4e7278f46f028032df505542f3f27f4found time this weekend for fishing pole / possessed sword. taking some creative liberty in possessed sword implementation, feel like it'll need some ways to generate more haunted tokens4 to go. Not sure how to go about implementing maul, hero/feathers will need some book keeping like steam machine, heatstroke is straightforward but will involve a bit of typing. Then to fix this stuff so it compilesThis session took a couple hours since I went with programming on my contra (trying layout with letters flush against sides, middle two columns a buffer to help space hands, using bottom middle 4 keys as thumb cluster) instead of the voyager which is what I've been using at work. At this point I have trouble typing with QWERTY too (muscle memory all messed up, but maybe it'd all come back after a few minutes) so it's pretty bad
Okay, here goes. One log and one cyberweapon. After I drew the cyberweapon I started worrying that perhaps it should be a ray gun instead, but since it doesn't have the 'ranged' tag, I figured this would be fine. What? How dare I draw a cyberweapon traditionally rather than digitally!
My art contribution for the new entropy weapon "Magic Wand". Design is more contemporary and less dark magician . I hope it looks OK. (I must remember to obtain direct link from imgur to post images to forum.)Spoiler for 128x128: Spoiler for 1000x1000:
re mitosis you're mistaken