oEtG Forum

3-leg Team PVP - Round 2

Septima Rhay

  • PvP Organizer
  • ****
    • Posts: 389
3-leg Team PVP Event - Round 2

Locomotion with three limbs is known as tripedalism.  Parrots and Kangaroos exhibit this behavior.  OpenEtG players are now the third documented tripedalists.

Inspired by original EtG's 3-man PvP
Hosted by asdw152 and Septima Rhay



art credit: Niharia



Team and Element-use Rules:
Players unite as 2-player teams.  Each team plays three best-of-5 matches each round; each match is a 'leg' that can be played by 1 of the 2 teammates.  A player must play at least 1 leg/match per event round.  Once per event may one team member play all 3 matches in the round (only due to scheduling/availability issues).  Teams choose 1 element for each match/leg and 1 overall team element. For each match/leg, there will be a randomly assigned 'battle element' that apply to both players in the match/leg.  So, for each match/leg, the player builds decks from 3 elements: (1) team element, (2) leg element, and (3) battle element.  We are using a swiss-style, double elimination match format.  Teammates should discuss how to manage deck building, scheduling matches, which leg(s) to play, etc.

Spoiler for Team/element example:
Team name: Lodes-of-fun   vs
Team element:  :earth
Leg 1 element:  :entropy
Leg 2 element:  :air
Leg 3 element:  :aether
     Team name: Stacked
     Team element:  :gravity
     Leg 1 element:  :death
     Leg 2 element:  :water
     Leg 3 element:  :time

For each leg/match, the event hosts will randomly assign a 'battle' element. Example:

Round 1 battle element for Leg 1:  :life
Lodes-of-fun Leg 1 builds decks with  :earth :entropy :life
Stacked Leg 1 builds decks with  :gravity :death :life

Round 1 battle element for Leg 2:  :light
Lodes-of-fun Leg 2 builds decks with:  :earth :air :light
Stacked Leg 2 builds decks with:  :gravity :water :light


Deckbuilding Rules:

Players build decks for each leg/match that consist only of cards from their 3 available elements (as noted in the above Team/element rules section).   Battle elements are randomly determined before each matchup is posted.  Battle elements cannot be either of the two dueling players' 'leg' element or 'team' element and will always be something else.

- Each deck may use 10 upgraded cards
- No non-ppm chroma cards
- You may change decks between games
- You may use Pillars, Pendulums, and Mark cards (ppm) quanta cards) that don't match your 3 Elements
- You must use at least 2 of your 3 Elements in each deck (If you use an element, you must use at least 4 non-quanta cards)
- You may not use the same combination of elements more than twice in a match (This refers to your 3 Elements); the trio counts as a different combo - basically there's 8 possible combos per best-of-5 match.

We've *removed* the deck examples and the 'decksize' rules from Round 1. You can have a 26 water/4 gravity cards deck or 56 water/4 gravity cards deck.  As long as the gravity cards are non-ppm.


Prizes each player on team:

1st Place: 36000 Gold + Shiny Nymph Code
2nd Place: 24000 Gold + Shiny Nymph Code
3rd Place: 18000 Gold + Shiny rare Code
Participant: 12000 Gold


Round 2 match-ups
Match period: Jan 15 - 21
Post decks AFTER the entire round is over
2nd loss = knockout

BigPollo  vs     Lucky Seven
Leg 1  :fire :air :earth  vs      :entropy :aether :earth
Leg 2  :fire :death :gravity   vs      :entropy :water :gravity
Leg 3  :fire :life :light   vs      :entropy :darkness :light

TBA (1 loss)  vs     Ok with whatever (1 loss)
Leg 1  :death :aether :earth  vs      :fire :air :earth
Leg 2  :death :time :light   vs      :fire :gravity :light
Leg 3  :death :water :entropy   vs      :fire :water :entropy
« Last Edit: January 15, 2024, 12:30:55 am by Septima Rhay »


Septima Rhay

  • PvP Organizer
  • ****
    • Posts: 389
Round 2 rule clarification.  We removed the deck size limitations.  Duo or Trio elements need 4 non-ppm to qualify as 'using' the element.  We're back tracking what we said earlier today, to raise the minimum non-ppm count to 5.  One team would have to change or abandon built decks if we did that.  Since this is a mid-event rule change, we'll keep the original 4 non-ppm to cause fewer disruption.


BigDieck

  • New Member
  • *
    • Posts: 18
BigPollo vs Lucky Seven: Leg1 ( :fire :air :earth  vs :entropy :aether :earth  )
BigDieck 3 - 0 Hitei
We played 2 extra games right after, and was 3 - 2 after that.

Edit: Decks


These are all the decks I used for BigPollo Round 2 (was leg 1  :fire :air :earth  )
Spoiler for :fire :air :earth  :
Wings Stall
0d4te0159903593045fu035f7045f4025f6065oo025om025p0076ru037e2018po
Spoiler for :air :earth  :
Orochi Fenghuang
0258u0659b035pu065ot025oo015ol0477e067mt018pm
Spoiler for :fire :air  :
Air Nymph Spam
025f1025f6025fb055oc025oo015ol065p00a7ms018po
« Last Edit: January 21, 2024, 05:59:13 pm by BigDieck »


Hitei

  • Member
  • **
    • Posts: 47
BigPollo vs Lucky Seven: Leg1 ( :fire :air :earth  vs :entropy :aether :earth  )
BigDieck 3 - 0 Hitei

I lost fair and square against BigDieck decks, afterwards we played for fun the last two games to see what happens, and where I scored two victories that only counts for morale support. :3 . Hoping to see what their team field for the next two legs.

Spoiler for decks; hitei can add commentary:
Got manhandled by earthquakes killing the quanta base making almost impossible to rush dragons.
045960361o0163a0261q0662m0461v098080181q018pm

On this game I had to mulligan and didn't drew the jelly again to put pressure on him.
045060761o0263a0462e0161u02628058080281q0380o018pj

hand was okay, but the serendipities gave me chaff, which is to be expected with random effects.  GG
Since we saw fire and air, we prepared against blue nymphs specifically as we didn't had reflective shields to protect against.
024sa024sc054vc0450u02503014vu02592015900158v046u3066uq018pi


0-3, Game 4 and 5 were 'bonus' for 'fun'.
Slime shield proved to be op against small creature rushes. and BB took care of those nasty orochis.
054sa054sc0450u025950261q02627016u3056uq026uj0277f018pi


To end the fifth game, I picked again the Jelly deck, this time the "combo" did happen, he never expected that if you jelly a ghost it becomes psionic. We were worried that people
would prepare against jelly rush as we had been using it a few times now, but it's still very strong.
045060761o0263a0462e0161u02628058080281q0380o018pj
« Last Edit: January 21, 2024, 09:49:44 pm by Hitei »


Septima Rhay

  • PvP Organizer
  • ****
    • Posts: 389
Lucky 7  :entropy :water :gravity vs BigPollo  :fire :death :gravity
Leg2

L7 (3 - 2) Bigpollo
LWWLW

Spoiler for decks:
Good quanta start.  Bottom half all of the meaty cards like goose/druid.  Sose in top half gave little value. The only game for us with bad ‘luck’.
034vc0550u014vh034vu0255t0256b015ia035if016ts026ve046u3016uq026u6018pi

Debris Salvager slugging it vs. Bonewall Salvager.  Realized midgame I could jelly their salvagers to bypass bw hell.  Once I figured that out, I made my family proud.
024vc0350u064vq024vl0350604563026ts056ve017520274p018pl

2 osmosis vs 2 rage potion, which would you take in a battle?

Slightly slow start for me, too many NQs actually, 4x in the top 11 cards.  Got off an early osmosis on charger (8 damage swing). Pollo led the damage race, 2 chargers, titan early then drew into debris.  Basically, osmosis won the game.  It found a use.  Rage pot on the other hand ended up being a dead card. 
024vi02505095i4025ij055io0a7gk018pj

Good draws for both players.  Close, 1 turn from win.
0255t0256d0b5i4015ia045io0a7gk018pl

Good draw for me.  It seems discord really messaged with pollo, mixing quanta to not fire/death and sh. of sacrifice burning that quanta. Later it was a tough call on when to use shard of sacrifice.  Basically, guess if the card i was holding my hand was the 2nd discord or one of 3 jellies that would burst damage to negate sh.ofsac barrier?  He guessed jellies but it was the discord.

Ggs and good leg. 
024vc0350u064vq024vl0350604563026ts056ve017520274p018pl
« Last Edit: January 21, 2024, 06:21:34 pm by Septima Rhay »


pimpollo

  • New Member
  • *
    • Posts: 28
Leg 2: BigPollo 2-3 Lucky Seven

Spoiler for Hidden:
0e55k0155s03569025fb05745057dm018po
Spoiler for Hidden:
045360452v035300352r0153a055630a6rv018pl
Spoiler for Hidden:
0e55k0155s03569025fb05745057dm018po
Spoiler for Hidden:
0552m035360352r0452h055fc0571f057dp018pk
Spoiler for Hidden:
0352g035420452s035fn015fu065f4017100172i0271a0671u018pk
« Last Edit: January 21, 2024, 06:06:35 pm by pimpollo »


serprex

  • Global Moderator
  • *****
    • Posts: 1483
serprex 3-1 turlututu
Spoiler for Hidden:
W rockbw vs flyingbrand
0b52g0152q0253406599067180471b018pm
hard counter, perfect start of fast arse into 3 rocks on ash eaters after BW up

W giganoob vs golem defender skin
0a5aa0159f0459j0362m02621018080181q0280t0680d018pu
slow draw, 3 enchantresses in first 10 cards

L immaterialrush vs material bnymph lavagolem
0152q0d61o0662m0271a017180680t0180f018pk
they got titanium shield up & I drew the unupped arse first, one turn too slow

W orochiskele vs boomgolem
0652m0858o0659b0677e0277f017800177c018pl
slow draw, but fast defender/pulvy, close
« Last Edit: January 21, 2024, 05:50:33 pm by serprex »


Turlututu

  • Member
  • **
    • Posts: 91
Turlututu (OK with whatever) 1-3 (TBA) serprex

Spoiler for Decks:
065f9025ff045f1035f3015fp045oi047dv067e5018po
0558o045aa0159902592065940559g065pu015ol0577d057nd018pm
064te01592015940358s035fi025fa045p0056ru057oe018pm
025aa0359f0358s0359k035gi025fu045fa05778057dg018pm


Fun fact the 2nd deck easily wins 300+ electrum per match vs champs
« Last Edit: January 21, 2024, 06:10:06 pm by Turlututu »


timpa

  • Member
  • **
    • Posts: 459
  • New to Elements
Leg 2
timpa 3 - asdw 0

Leg 3
timpa 1 - asdw 3
Spoiler for Hidden:
Leg 2
W appreciation stall vs immo rush
065m6015ln0b5rg0b5t2035s7065rp045rk055rl025s1015ro017k0067k2037qv018pq
Good counter

W reaper vs martyr/angel/rage pot/OD
0652g045420152q0453a055lt0171a067130371b018pq
BW mvp

W invictus vs oty/fire nymphs
0552g0252l0652t045se035rk0672i0171a037q4018ps
Bad draw for him made it easy

Leg 3
W jellyskele vs immo
014vv014vi025060a52g025420252m0152q0153c047160671h018pj


L AM nymph vs effective jank
064vn075i4015ir025ib045io0a7i6018pj


L death/water rush
0552m0c5i4035ie047gr067gm018pp

(only needed 4 skeletons)

L AM nymphs vs rainbow nymph rush
064vn075i4015ir025ib045io0a7i6018pj

« Last Edit: January 21, 2024, 05:51:26 pm by serprex »
:chroma :gravity :time


asdw152

  • PvP Organizer
  • ****
    • Posts: 47
  • Unstable Gas can't melt Steel Golems
Leg2 0-3
GG

Spoiler for Hidden:
015fn065fu065fc055l9015lq015m0037e7047dp037di018po

hard countered, no damage for thermal, no options for speed or damage

055760255q02562055gi045fb025l8027jo057kb037ju018pq

pacify and bonewall slowed way too much

0455k045760255s045f0025gi045fk0374b0474o037dl018pl

otys countered by RT, no red nymphs, which still would've been hard countered by RT regardless.

« Last Edit: January 21, 2024, 08:18:22 pm by asdw152 »
Guess I'm here now.


asdw152

  • PvP Organizer
  • ****
    • Posts: 47
  • Unstable Gas can't melt Steel Golems
leg 3 3-1

LWWW reverse sweep

Spoiler for Hidden:
034vj01504015f0015gi025fh025f7035fp035fc045mq016uk067dg027f2017dn018pj

jelly outpaced, couldn't produce quanta fast enough to pressure.

054vh014vl065io08606026ts066ve026u5018pp

each freeze from that squid was met with a new creature to force timpa to freeze next, eventually just overwhelmed.

084te025f1025f6015i4015jm015ic015it045io047gk037i6037gp018pp

timpa only saw 2 pillars for the whole game. permafrost RNG immediately froze both his squids the turn they're played. damage was slow but timpa was slowed harder

084sa035040150a025fu025f6045io026u3087i6018pi

that moment when playing a rngbow and hoping for the best actually turns out to be the best option.

Link to Replays
« Last Edit: January 21, 2024, 08:33:25 pm by asdw152 »
Guess I'm here now.


Septima Rhay

  • PvP Organizer
  • ****
    • Posts: 389
Leg 3

Lucky 7 (3-2) BigPollo

Spoiler for decks:
He quickly had 2 Red nymphs and deflagged first vagger.  2nd Vagger chipped a bit.  Yoinks basically won the game, taking away 2 bolts.  Was able to flood board later with saders and a dragon for double rage bait.  Close game.
045l8025mq025lf015m1065ll015la025vb025up037jo017la037jt037tb018pt

Faced Ragebolt again.  This time, good start, but light on entropy quanta.  Actually snuck out the win by getting 4x photon and being able to jelly with light quanta.  Close game again.
024vc064vq024vl03506014vo065l9056ts056ve018pj

Dominated by give thermal.
024vh02506025uk01606065um015vb025up045v8087t4017um017u4018pj

My mindgate said he'd expect one of the first two decks I won with and try to stall me.  Dominated by give thermal yet again -even worse.
045lt025uk01606065vi015ve065vh097t4017u4018pq

Didn't want to play one of the first two winning decks, so went with something new.  Good draws for both.  Interestingly, he packed holy light, which I suspect is for black nymph, but ended up useful vs. a 12 damage adrena spider.  Two alchs and a goose in the top 11 cards meant I could do something.  Drew enough cc to slow him down, raged own emerald dragon and won a very close match.  Definitely a lucky win here, but hey we're Lucky 7.
024sa024sc0550u034vl02503044vu025lt036qq036ve026u6027ki018pi
« Last Edit: January 21, 2024, 06:52:09 pm by Septima Rhay »


pimpollo

  • New Member
  • *
    • Posts: 28
Leg 3: BigPollo 2-3 Lucky Seven

Spoiler for Hidden:
085f0045f4025f6045fk025f2067dg047js018po
Spoiler for Hidden:
085f0045f4025f6045fk025f2067dg047js018po
Spoiler for Hidden:
065bv015cj045cr025cg045fn035lq047ae067jp018pq
Spoiler for Hidden:
065bv015cj045cr025cg045fn035lq047ae067jp018pq
Spoiler for Hidden:
055bv0259e015ci025c9065bt035lc015li0a7jo018pq


Septima Rhay

  • PvP Organizer
  • ****
    • Posts: 389
Round 2 results:

Lucky 7 [0 loss] (2-1) Bigpollo [1 loss]
TBA [1 loss] (2-1) OKwwe [knocked out]