I play a lot of Slay the Spire. I got thinking on what it'd look like to have a deck builder for oetg
One issue with quests is that there's one deck. With your cardpool it's too easy to counterbuild
Modron Cube was cool in Planescape: Torment
So what if we instead had players start with a basic card pool. Each floor they could pick between event / fight. Fight would pull from a set of prebuilt decks (maybe mix in some random generation, but over time I've learnt sampling prebuilt content is usually better than procedurally generated), which the player would have to counter with their cardpool. Taking inspiration from
https://etg.dek.im/forum/index.php?topic=1037So decks would scale up in stats etc. Relics could have effects like:
- start with creature in slot
- start match with dagger in weapon slot
- gain double draw, start battles with less cards
- first mulligan is free
- always start first
- gain an extra deck slot
Maybe have some equipment / enchantments that can be enabled/disabled
Initially I took cg's advice that StS format wouldn't work for EtG, but tonight for some reason it seems clear that it can be made to work
Player's would have a limited set of deck slots they could adjust between floors, but when they enter fight they have to pick deck. So if you only have 2 deck slots you have less flexibility. Opponent deck could sometimes be 'either X or Y' (ie, with enough options, hints would tell it's pulling from a dozen possibilities, but you know that at least it'll pull from the
decks in pool)
& ofc upgrades would come through some mechanism, events like 'discard a card from cardpool, gain an upgrade'
Thinking hp heals between floors, otherwise balancing healing cards gets too weird