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Deckbuilding Competition: Signed, Sealed, Delivered

Septima Rhay

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Deckbuilding competition: Signed, Sealed, Delivered

Pick packs.  Host opens them for you.  Build a deck from the cards you opened plus free pillars and pendulums.  Your deck takes on other players' decks in a battle royale simulation.  Your deck will have 2 lives.


art by: Niharia
event idea inspired by Turlututu

Timeline
Signed: 2 week signups and pack 'opening'; 1x mulligan (reroll)  before signup deadline; April 24th deadline
Sealed: card pool is sealed; 2 week deckbuilding submission deadline; submit 1 deck by May 4
Delivered: Decks delivered to 2 pilot hosts; they will pvp simulate submitted decks battle royale style.

Signups:
1. Create a forum post indicating your intent to join the competition
2. State your first and second elements in the signup post
3. Host will post the cards they opened for you publicly
4. You have until signup deadline to 'keep' the cards you opened or to do a 1x mulligan 'reopening of new packs'.  If you opt for the mulligan, you may not go back to the first set of opened cards. Mulligan includes choice of new elements if you wish.

Deckbuilders pack selection is as follows:

Pick your first element = 145 cards
5 bronze packs; 50 cards
8 silver packs; 48 cards
9 rare packs; 45 cards
2 nymph pack; 2 cards

Pick your second element (cannot be same as main) = 91 cards
3 bronze packs; 30 cards
5 silver packs; 30 cards
6 rare packs; 30 cards
1 nymph pack; 1 cards

--Event host will open your pack selections and notify you via forumPM post to this thread publicly.
--Random element (?) can be one (not both) of your pack ‘elements’; same with chroma :chroma but that is not recommended
--You are restricted to the number of copies to place in a deck based on the copies of that card you pulled from packs; if you only pulled 5 devourers, you may insert a maximum of 5 devourers in your deck
--Understand that packs are RNG and designed so you don't get all of the cards from one element easily including common cards; packs also draw 'off-element' cards.
--We recommend you practice opening packs to see what you typically get; notice that you're unlikely to get all the cards for a deck you might want to reverse engineer from pack selections
--Battle matches will be RNG determined
--Understand that pilot hosts do their best to play decks optimally but there is chance for pilot error
--Cardpools will be posted publicly as you signup; mulligans will be announced via forum post as they happen and cardpools will be updated

Sealed: build your deck (April 25-May 4)
--Only using cards received from packs
--May additionally use any pillar or pendulum (no marks)
--May use a maximum of 15 upgrades in their deck to apply towards any single card in deck
--Decks will be posted publicly at deadline

Delivered: your decks are sent to host pilots for battle
--Your deck will have 2 lives.  If it loses in a h2h matchup, it loses 1 life
--Matches will be round based
--Your deck will be randomly paired with other players' submitted decks; this will continue to happen until your deck loses twice or is the single deck remaining
--Rules for ‘byes’ when there are uneven opponents: randomly determined but favoring decks with fewer lives remaining; when given a bye, next round favoring a deck with more lives remaining.

Rewards:
1st place: 40k gold and 2 shiny nymphs
2nd place: 30k gold and 1 shiny nymph
3rd place: 20k gold and 1 shiny rare
Participants: 15k gold

Spoiler for Example pack opening and deck builds:
first element:  :death
second element:  :gravity

first element packs
0252v0352o025320352q0453b0353e0352k0452u0152l0153003531045390252j0252p0452t0552s02537015380352r0453a0452h018pi

first element packs continued
0452m015360552o0453c025350153d0352n0553302534018po

second element packs
015640656a0156j0255u035630655q0555t0156b0255p01561035620156d0255m0355n0256f0255v0255r0155s0256g0355l035650356i025600255o0156e018pu

second element packs continued
0356c025690156601568018pl

other element cards rolled
014t3014tc014sg024sb014t5014tb014vi014vh015030150801505014vs01502014ve01501014vf015c50159e015c8015c6015c9015f9015ff015f1015fq015fu025fh015f8015j3015ir015iu015ih015i6015ip015ie015j1015id025lc015lq015lf015lt015m2015od015os015p1015or0161p0162b0162j0261q02624016280161r018pk

other element cards rolled continued
01595015980159g015930159k01591025rr015s7015rk015ru015vk015vc015v1025ut015up015ul018pu


Example decks you could build:
Mono gravity
0455k035760255t0156b0255p0255m0355n0256f0155s02565047440475m02752037450274b018pl

Mono Death, light mark
0452g015420252t025370253a025340252h077100172i0271a0371b0271q018pq

Cardinal Quad mark
014tg015050253c0155k015760255t0156b0155m01565015s7015rk0261q056s00171a0371b017440275m017450274b018pk

Death gravity duo
0152g01542035350452t015340455t01560016rl016rs067100372i0271302747018pl

Chroma
024sa024sc01508025760155s015c5025fh015ir015os015rk015up0272i0271a0171r0171q0475m0374s02750018pi


Player Pack openings
Spoiler for Serprex; entropy 1; darkness 2:
064vi064vj064vq064vk044vh014vg054vp054vm044vs054vu034vo05506044vn018pi

054vv02507025040550a034vl034vg034vt01503045080150501502034vd014ve02500044vf018pi

015ur015v3015vf035vk035vc035us055v1015um055un045v0035vj015v4025uq045v2015uu045vb025ut025up025vg035uo025vl035uv025va025vm018pi

055vi015v8018pi

014t3014sd014t5014tb014td024sf0352v0152q015350152l0153101533015640255u0155t0156f0155v02569015600159d01592015980159m0259g0159h0159i01591015cd015c4015cu015ca015c3015ia015i8015ih015j0025j1025rh015s7015rt015s2015sb0161p016260161q0162k0161t0161r0161v018pi

015fn015ff015l9015lm015lv015ll025ok015p4015or018pi
Spoiler for Aves; darkness 1; earth 2:
065vf045us055v1055um065un065vj065uq035v2065ut065vg065uv018pi

035v3015vk015vc055vi035v0015v4025ve015uu015vb015up015vd015vl015va035vh025v8045vm055ul018pi

0658t045990458u035960359d0359203594035980358p0159g01593015900558s0359a0159h0358q0159k0359i0359j0259b018pi

045950159m0158v0259f0159n0259l0159c018pi

014t3014tb014td014vj0150701504014vg014vp015030250801502014vo01506014vd01501014vn01536015320153c0252k015350152l0156b0156c0155p01569015ff015f3015fq015fg015f4025fm025fa015fo015ld015lp015m0015lt015lr015od025og025ok015of015sd015sc015ro015rn026260161q0161t0162101622018pi
Spoiler for Neopergoss; darkness 1; air 2:
035vf065us065v1045um055un055v0045vj055uq065ut055vg065vl055uv018pi

025ur035v3055vk025vc025v4065ve025v2055uu025vb025up015uo025va045vh025v8025vm015ul018pi

045od025ot025og015pa045on045oq045ok045os055p2035oh045p3015p1045p5045om065oe015ou025p6025oj035or018pi

015ov015p7015p4015ol015op015p0018pi

014sd014vq014vg0150201501025360152v0152i0152u0153d0155t02561015620156g015600155o0258t01599015920158v0159a0259j015cd015ch015cb015c6015fn015f9025f1015fl015ia015j3015iu015ih015it015ip025i9015l9015le015m6015ln015lr015ri015s2015s6025sb015rs0161q0162g0162401627016250161s018pi
Spoiler for Hitei; air 1; fire 2:
035oi065od025ot045on065oq065ok065os065p2035oh055p5025oe035oj065or018pi

045og015pa015ov015p7035p3015p1025p4025oo055om015ol025ou025p6045op015of025p0018pi

015fn065f9065ff025f1045f3045fl015fq055fi015fg045fh015f7025fr035fj015f4025f6025fb025fm015fa035fo045f5015fp015fc015fk015fe015f2018pi

014t3014tc024tb014vi01504024vk0150a014vh01508014vd0156a0255u0156b0156d0155r0156g025650158t01599025920158p0159h0159b015iq015if025i6015j0025j1015io025lo015lb015lv015ln015ll015lk015m4015sf015s9015sd015s2015ru015sb015ur015vk015vc015vi015vj015up015uv015vh018pi

015360153b0252k015c4015ce015c6015ca0261u0262001621018pi
Spoiler for Elemensch; Life 1; Entropy 2:
065bv045cd065ch035bu065c1025c2065c0065c8065c7025ct045c6055ca015cr035bt018pi

015c5035ck035cq025cb035cj025c4065cv035ci015ce025cu045c9045cc025c3025cg018pi

034vi034vj05507014vq04504024vk024vh014vg044vp0350803505044vm044vs024vu0150204506024vd044ve03501034vn024vf018pi

01500018pi

014t3014tc014t4014td014se014sf0156a015610155r0156g0155l0156i0159201594015980158p0159g0258q015910159b035ia015im015iq015if015il015lc015m5025lf015lm015m1015lr015os025p3015oe015ol015oj015or015rr025rh025se015sd015sc015s60262a0161q01624016200162301628018pi

025320152i0152q0152s015f3015fl015f6015fo025fp015um015v2015va018pi
Spoiler for ponderous; mulligan; death 1; entropy 2:
0452m0652v0652o035320553c0552i0252k0352u0552n03531025390652j0152p0352t025330452s018pi

015360552q0353b0453e035350153d0352l0453001537035380352r0453a025340452h018pi

024vv024vi044vj03507024vq024vk0450a064vh044vg044vp064vm024vs014vu02502034vo044vd034ve02501024vn024vf018pi

01504024vl024vt01503025080150501500018pi

014sb014tb014se0155u015630155q01561015620156f0156i015960259a0158r015cd015ch015c1015ct035c6015c9015ca015fn015fq015fg015f7015f5015fe015i7015if015it015il015l9015lc015lo015m0015lf025ll015ls015od015ot015og015pa015on015ok015p2015p6015se015rq015rp015rl015rv015v0015ut015vh015vm0162a0161r018pi

Spoiler for ponderous; 1st open;Entropy 1; gravity 2:
064vi054vj06507034vq054vk064vh064vp044vm024vs024vu02502024vo04506044ve034vn018pi

014vv055040450a024vl024vg014vt015030150805505034vd0150103500044vf018pi

025640456a0255u025630155q0256b0156c0255p02561055620256d0555m0155n0556f0355v0455r0255s0155l02565015690156i01560015660555o015680256e018pi

0252m015320153e0153001533015370252h015f9015ff025f3015fl015fi015fg015fu015fh015fo015ij015im015j3015i8015if025iv015ir015i6015ib015ip015j2015j0025id015lc025lf025lm015lv015ll025m3015ri025rt015rk015rl015sc015s6015ru015sb015rs018pi

014tc014t4015930158v0258q015c1025ce015cu015c6015p2015om015or015ul0162a0161q02620016250161s0162i0161v018pi

Spoiler for turlututu; light 1; aether 2:
045l9065lc045lq045lp035le065lo065lf055lt065lb055lm035ln025lr015ll055m2018pi

035lu025ld045lg025m5045m0035m1025lv015m3015lk045m4025ls045la015li018pi

0161p0262e026260462a0262f0162b0262j0261q0462d0161u0262k0362g0262h056240262m05620036270361t04628026210361s0262i0161r02622018pi

016230162c018pi

014t501564015630155q025610156g01565015690156i015990158u0159d03592015900158q0159k0159i015f3015f4015f6015f2015ik025i5015if015ir015ih015i6015il015in025ie015ok025os015p3015p1025p4015oo015oe015ou015or015op015s5015rq015rp015s6015ro015ru015vk015v0015vj015vb015up015uv015ul018pi

014vj024vq0250a0150801505014vd0152m0152u0252n01531015ck015ct015ca015cr018pi

Spoiler for timpa; death 1; darkness 2:
0352m0252v0152o045320653c0152i0252k0252u025350452n06531025390352j0652p0452t065330452s02537018pi

015360253b0453e0352l04530025380152r0353a025340652h018pi

045vf035vk065us025v1035um035un045v0065vj055uq035v2015uu015vb015ut035vd045vg025uv025vh025ul018pi

015ur015vc015vi015v4045ve045uo015va015v8018pi

014t4024sg014sb014sd014t5014tb014vi014vq0150a0150801502014vd0156a0156j0155p0155n0156f0355l015690259e015c1015ck015cj015ce025ff015fj015f4015fa015fe015ia015im015i6015il015i9015ld015le015lv015ln015lr015m3015la025ri015rt025s2015s1015s6025sb015rn015rm0162m0162101622018pi

0158p0159a015910159b015od025oo015ou015or025op015of018pi

« Last Edit: April 14, 2025, 08:08:50 pm by Septima Rhay »




Neopergoss

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:darkness :air
“The old world is dying, and the new world struggles to be born: now is the time of monsters.”


Septima Rhay

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Opened player packs posted in original post.

Would anyone like to be a pvp simulation pilot for the battle royale? You can submit a deck and still pilot; we'll work it out that you play your own decks in matches.  I will serve by default as one of the pilots.  But if 2 other players feel excited to do that let me know.  Considering a video replay of matches with audio commentary.




serprex

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Septima Rhay

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I wish I could define a deck specifically for each matchup

Originally considered this as a deckbuilding + pvp tourney combo, thematically linked, not structurally linked.  What you wish for could work well in a pvp tourney..each player with a unique fixed card pool, build decks/make adjustments based on the opponent.  For db comp, keeping it simpler for battle royale...line em up and smash.

Edit: if players like the sealed pack concept for pvp tourney, we can plan one later on.
« Last Edit: April 12, 2025, 12:33:27 pm by Septima Rhay »




Septima Rhay

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event idea inspired by Turlututu
Huh.

- "Sealed": you have X electrum to buy any packs you want, deck must be made from the obtained cards (+ppm). The actual packs are bought by hosts then traded to you to prevent shenanigans
- etc.



Septima Rhay

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:entropy :gravity anything else I should do?

1. review your cardpool here
2. you have until deadline to consider what you can build
3. you have until deadline to keep the cardpool or request a mulligan pack opening

given the ample 'early' activity on this event, I may move up the deadlines for sign-up/pack opening and deck submission.


Turlututu

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given the ample 'early' activity on this event, I may move up the deadlines for sign-up/pack opening and deck submission.
As in earlier deadlines? Please don't.