Creating this thread so I can try organizing my ideas in a way that the public can see, comment on, and suggest improvements to or even give some of their own ideas.
Basically, quests are objectives that can be achieved either via guild league or other means in order to acquire "Honor Points" which will be spent on a number of things that I have yet to create a complete list of. Examples of rewards could be things such as purchasing "Armour and weapons" from a "Forge" that give possible bonuses during your match if used. Here is a list of quests I have so far:
- Acquire 1 QP of the following elements: . Reward: 2 Honor Points
- Get ranked number 1 in arena with a deck using at least 50% in-element cards from your guild. Rward: 4 Honor Points
- Defeat the leader of an opposing guild. Reward: 1 Honor Point.
- Win a guild league match 3-0 with only 1 card wagered: 1 Honor Point.
- Event quest: Be the winning guild in an event. My first idea involves a game similar to risk. Reward: $$$ Honor Points.
- Be the first or second place winner of a guild tournament. Reward: 5 Honor Points for 1st, 3 Honor Points for 2nd.
- Create a deck with cards representing members of your guild that can defeat a demigod at least once. Reward: 2 Honor Points (can only be completed once per person).
- Every few weeks, each guild will create a guild "Juggernaught." These guild juggernaughts are custom made AI's created by the members of the guilds based on a randomly chosen card within their guild. They follow the standard 75% guild elements rule, and it must use 6 of the chosen card. Juggernaughts will always have 500 HP, 5 marks, a fully upgraded deck, and 3 draw power. Quest: Defeat the Cardinal/Material/Spiritual Guild Juggernaught, post a screenshot of the game right before the finishing blow. Reward: 3 Honor Points