Apparently Stormspike goes too far. The upped doesn't really gain anything since damage doesn't matter if win condition is deckout. I'd suggest nerfing the active & increasing the damage so that it makes Stormspike less mill forced
Possible options:
Make sanct protect deck (this would also have sanct protect from RT)
Increase cost of active (or weapon itself)
Lower health when flown
did b/c