Why not? I would (and already do) pack a shield where you need more than 3 of them to be more effective than a Titanium Shield, so...
Also the upped one adds 2 stacks, so you only need 2 of those.
^ It all comes down to how much it costs, or more accurately, the quanta efficiency.
In the case of DR, 3 repulsors costs 6
total. This is on par with the 6
cost of titanium shield... Of course, given that
is easier to produce than
(thanks to inertia) definitely helps too.
The thing is, that even though it costs 3 cards to get the same level of shield, that shield can be built up over the course of the game. So it starts out low power early on when you have lots of HP and becomes more of an impenetrable wall later in the game when you are low on HP and need protection the most.
Honestly, I don't used the unupped version of repulsor that often... the upped version, however, is one of my favorite shields and I use it quite frequently. In fact, I often find myself packing regrade into pure unupped decks where I want to use repulsors. It may double the card cost, but thats worth it for the potential of getting a 12 DR shield by the end of the game... That thing stops friggin DRAGONS after all.
As another case in point, people use Hope frequently and it takes several other cards before it becomes really useful... but when you build a deck around it correctly, its a really solid defense.
All that said, however, I do agree with serprex that this is a tricky mechanic to balance properly and would probably require a lot of play testing and tweaking to make sure it doesn't end up UP in the low end or OP at the high end.