oEtG Forum

Darkcrawler

iDaire · 5 · 7290

iDaire

  • New Member
  • *
    • Posts: 3
  • A brave leader.
DarkCrawler  3   :darkness | DarkStalker  2   :darkness

Voyditoxin: Drain one max HP per poison counter on attack. Each attack adds one poison counter.
Stats: 1|2 ¦ 2|4
Nocturnal. Increment damage when cloaked.

That's right. Our weakness is that we're utterly stupid.


serprex

  • Global Moderator
  • *****
    • Posts: 1543
Too OP, based on stats alone
« Last Edit: September 10, 2014, 02:34:23 am by serprex »


iDaire

  • New Member
  • *
    • Posts: 3
  • A brave leader.
Well maybe decrease stats to 0|1 and 0|4.
OEtG is actually updated.
I'd like if it was added or even an indirect version would be added.
That's right. Our weakness is that we're utterly stupid.


serprex

  • Global Moderator
  • *****
    • Posts: 1543
Should Darkness have a scorpion when it's in element with Nightfall? I'm not completely opposed on this point, but it's something which has to be kept in mind

On the mechanic itself: reducing maxhp is dangerous. Currently there's a topic that's worried over how much a weapon could be abused with said mechanic, nevermind a creature ripe for being adrenaline'd. How do you implement it so that it isn't only going to be used for Nightfall+Fractal (which a base 1 maxhp reduction would press it towards)

A way to ward off Fractal is to give it some way to interact well with Deathstalker. The current listed mechanic of being based on total current poison works somewhat, but the problem is that poison counters can get up to 20 pretty easily & reducing maxhp by 20 per scorpion is too much

Spoiler for Totally off topic:
Mechanic which might fit darkness: transfers poison counters from owner to target by some amount possibly related to damage dealt (at this point in time this makes for a weakish creature that's worse than vampire)


iDaire

  • New Member
  • *
    • Posts: 3
  • A brave leader.
Should Darkness have a scorpion when it's in element with Nightfall? I'm not completely opposed on this point, but it's something which has to be kept in mind

On the mechanic itself: reducing maxhp is dangerous. Currently there's a topic that's worried over how much a weapon could be abused with said mechanic, nevermind a creature ripe for being adrenaline'd. How do you implement it so that it isn't only going to be used for Nightfall+Fractal (which a base 1 maxhp reduction would press it towards)

A way to ward off Fractal is to give it some way to interact well with Deathstalker. The current listed mechanic of being based on total current poison works somewhat, but the problem is that poison counters can get up to 20 pretty easily & reducing maxhp by 20 per scorpion is too much


Spoiler for Totally off topic:
Mechanic which might fit darkness: transfers poison counters from owner to target by some amount possibly related to damage dealt (at this point in time this makes for a weakish creature that's worse than vampire)
How about this mechanic then:
Vampiritoxin - Add one poison counter on each attack. Can't add more than two poison counters per turn. Heal yourself for two HP for every poison counter added.
That's right. Our weakness is that we're utterly stupid.