https://github.com/serprex/openEtG/tree/15-8x

common spell, nightshade, Target creatures becomes nocturnal, gains 5|5, & has their active cleared
x

uncommon spell, embezzle, 7/5 cost, Replaces target creature's skills with "Defender draws card on hit"
x Singularity airborne
x
Tunneling buffx
Envenom buff (Don't make proc rate 75, that's op)
x
Neurotoxin buffx Firebrand buff: unupped costs 1 less, tempering extends duration 1 turn
x
Salvager buffx Will add some
mages/dgs
x Have Golem Defender be a shield-creature, have it enter play with gravity pull (don't be token)
x Fix brawl to use real attacking for creature duels. Apply same to counter & guard, have counter be passive
x Allow mitosis on non-creatures, but result in playing as if card from hand (weapons would go to weapon slot, spells recast)
x

uncommon,
Tesseractx

common, Space Whale, 6

, 8|10 / 10|10, enters play with 2 freeze counters
x

common, costs 6,

active, "Draw a weapon or shield"
x

common, costs 7/6, 4|5 stats, enters with adrenaline, aquatic
x unupped Golden Nymph +1 hp
x Salamander -1 hp
x Ash ability cost increase, card cost decrease
x

common, 3|2/4|4 for 3, onplay: if next draw is a pillar, draw it.

if target player's next draw is a pillar, mill it
x

rare,
Grim Reaper in some form
x

common, diving bell spider, 2|4/4|4 for 2,

bellweb, removes airborne, grants aquatic
x

uncommon, 3|4/5|5 for 5, bobbit worm, comes into play burrowed, active

"smaller target creature becomes burrowed, drain 1|1"
x

uncommon, 6|3/7|3 for 6, arctics dolphin,

deepdive, become burrowed for a turn & attack for half damage, unburrow & attack for double damage on following turn. While middive active becomes "Freeze target permanent"
x Allow Reinforce to ricochet (will test, may revert)
x Have bounce behave similar to unsummon
x SoFo only gains 10hp, becomes bh >30
x Allow Regrade to target permanents
x Minotaur burns last card in hand when it procs
x Psyche Metal can target anything that can useactive
x Guardian Angel 0|20
x Epoch add active which resets counter
x HP bonus merged into bonuses
x Buff Blue Mage (-1 cost, unupped active costs 1)
x Decrement Beguile cost
x

common 4/3 spell, target creature becomes a 7|4 with active of said spell
x Corpse Explosion buff: larger targets deal more damage
x Decrement Scorpion Claws cost
x Increment Firebolt cost
x Rework martyr to permanently gain attack when damaged (don't lose attack when healed)
x
Desertx Decrement Shield cost
x Vulture is 1|2 / 2|3
x Midas uses transform for non-stacked targets
x -1 cost to rico
x +1 hp to upped mummy
x +1 attack to upped Surgeon & Ulitharid
x +1 hp to Surgeon
x -1 cost to upped Holy Light
x Upped sundial costs 2
x Scattering Wind always cycles