--Optional--
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Predatory Instincts / Predatory Instincts
Cost: 6
/ 6
Stats (if creature or weapon): -NA-
Ability(ies):
- unupgraded: "Target creature duels the smallest enemy creature. If your creature survives and kills its enemy, you gain 10 maximum health."
- upgraded: "Target creature duels the smallest enemy creature. If your creature survives and kills its enemy, you gain 15 maximum health."
Updated version based on serprex's suggestions.
Big fish eats the little fish. That seems very fitting in the life element.
Unlike brawl, this card cannot be used to give your creatures extra attacks, it is purely a life themed CC spell.
If your opponent has no creatures, this card cannot be cast.
For clarification, strength refers to attack damage while size refers to HPs. I.e. the creature you own that has the highest attack damage will attack the enemy creature that has the fewest HPs.
This should give life a very thematic CC. It will probably be a little UP costwise if the second effect does not trigger, but is quite effective when it does. but the survival clause will make pulling this off repeatedly tricky.
Q: So why the secondary effect?
A: I used to have a cat that would eat random critters from outside and leave tasty bits on the doorstep. This seems an appropriate representation.
Spoiler for Hidden:
--Optional--
-------------
Predatory Instincts / Predatory Instincts
Cost: 6
/ 6
Stats (if creature or weapon): -NA-
Ability(ies):
- unupgraded: "Your strongest creature duels the smallest enemy creature. If it kills the enemy and lives, you heal 10 health and this card returns next turn."
- upgraded: "Your strongest creature duels the smallest enemy creature. If it kills the enemy and lives, you heal 15 health and this card returns next turn."
Big fish eats the little fish. That seems very fitting in the life element.
Unlike brawl, this card cannot be used to give your creatures extra attacks, it is purely a life themed CC spell.
If your opponent has no creatures, this card cannot be cast.
For clarification, strength refers to attack damage while size refers to HPs. I.e. the creature you own that has the highest attack damage will attack the enemy creature that has the fewest HPs.
This should give life a very thematic CC. It will probably be a little UP costwise if the second effect does not trigger, but is quite effective when it does. but the survival clause will make pulling this off repeatedly tricky.
Q: So why the secondary effect?
A: I used to have a cat that would eat random critters from outside and leave tasty bits on the doorstep. This seems an appropriate representation.